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opal
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a vulkan renderer
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Overview
Issues
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opal
/
src
/
gpu
/
at
main
24 files
lark.tngl.sh
use zglfw instead of the glfw c bindings
2mo ago
38ad475d
Allocator.zig
add buffer type
2 months ago
Buffer.zig
shadow mapping
2 months ago
CommandBuffer.zig
remove command encoder structs These were left over from when I was planning on having a HAL that supported Vulkan and Metal. I pretty quickly decided against that, so they stopped being necessary since the concept is not necessary in Vulkan.
2 months ago
CommandPool.zig
split up vulkan.zig
2 months ago
ComputePipeline.zig
pipeline specializations
2 months ago
Context.zig
tracy gpu
2 months ago
DescriptorPool.zig
add compute pipeline (start of radiance cascades)
2 months ago
DescriptorSet.zig
use the resource table image index in shaders
2 months ago
DescriptorSetLayout.zig
upload materials buffer
2 months ago
Device.zig
use zglfw instead of the glfw c bindings
2 months ago
GraphicsPipeline.zig
bloom
2 months ago
Image.zig
fix validation errors due to improper barriers when transfering mips
2 months ago
Instance.zig
use zglfw instead of the glfw c bindings
2 months ago
PhysicalDevice.zig
split up vulkan.zig
2 months ago
PipelineCache.zig
build graphics pipeline
2 months ago
PipelineLayout.zig
render textures, I think?
2 months ago
Queue.zig
tracy gpu
2 months ago
ResourceTable.zig
load hdr image from command line
2 months ago
Sampler.zig
load hdr image from command line
2 months ago
ShaderModule.zig
add shader module struct
2 months ago
Surface.zig
use std.log rather than std.debug.print in most cases
2 months ago
Tracy.zig
use std.log rather than std.debug.print in most cases
2 months ago
Window.zig
use zglfw instead of the glfw c bindings
2 months ago
types.zig
fix validation errors due to missing color_attachment_read_bit in barrier
2 months ago