at 26.2
2 folders
8 files
Fix boat pushing the raft away, pet/raft no longer collide with anything,
open-area free-roam range, GUI/twitch/advanced-settings follow-ups
Root cause of the persistent "raft lead is broken" reports: AbstractBoat
pushes away any nearby entity where canBeCollidedWith() or isPushable()
is true, every tick. PetRaft never overrode either, so the boat has been
shoving the raft away the whole time, fighting directly against its own
tow physics. Fixed on both the raft and the pet itself, which also
covers "shouldn't be a disadvantage to play with the mod" - neither
physically blocks or gets pushed by the owner, other entities, or boats.
Pets can now range further before being reeled back in when standing
somewhere with open sky (fields, beaches) - no walls to get lost behind
out there, so the tight indoor/underground leash loosens.
Menagerie: browse arrows now hide during naming, matching the rest of
the catalog controls, instead of floating over the naming panel.
Advanced settings button now logs instead of silently doing nothing if
building the YACL screen throws (skin-enum mismatch for the active pet).
PetFollowOwnerGoal: the sprint-alongside look-ahead point used the pet's
own raw delta movement, which jittered every tick (jump-bob, edge
nudges) and made the head visibly twitch in first person even after
smoothing the steering lead - now looks toward the already-smoothed
steer target instead.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>