alpha
Login
or
Join now
aaronworld.uk
/
pets-and-pals
Star
0
Fork
0
Atom
Configure Feed
Issues
Pull Requests
Commits
Tags
Feed URL
Select the types of activity you want to include in your feed.
[READ-ONLY] Mirror of https://github.com/aaronateataco/pets-and-pals. Pets & Pals — client-side companion pets with real presence. Fork/redesign of downloadableduck's Pets Mod.
Star
0
Fork
0
Atom
Configure Feed
Issues
Pull Requests
Commits
Tags
Feed URL
Select the types of activity you want to include in your feed.
Overview
Issues
Pulls
Pipelines
pets-and-pals
/
src
/
at
26.2
2 folders
aaronateataco
0.34.0: fix witch's missing texture and rabbit's broken skin selection
4d ago
b9a4795b
client
0.34.0: fix witch's missing texture and rabbit's broken skin selection Cross-checked every hardcoded vanilla texture path across all renderers against what's actually shipped in the game jar: - Witch had no valid texture at all - pointing at "textures/entity/witch.png", which doesn't exist (vanilla moved it into textures/entity/witch/witch.png and this was never updated) - Rabbit skin selection did nothing: the switch checked CONFIG.activePet (always literally "rabbit") instead of CONFIG.rabbitSkin, so no case ever matched and every rabbit rendered as the same brown fallback no matter what skin you picked - The "brown" rabbit skin's own path was also wrong (missing the "rabbit_" prefix every other file has), and horse's "dark brown" skin was silently reusing plain "brown" instead of its own texture - Cat's "ocelot" skin pointed at a file with an extra "cat_" prefix that doesn't exist Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
4 days ago
main
0.32.0: fix sprint-alongside body sway on straight runs The formation anchor's forward direction was driven entirely by head yaw, which never holds perfectly still even during a dead-straight sprint - ordinary camera micro-movement was enough to swing the whole anchor point (and the pet chasing it) side to side. Blended in the owner's smoothed movement direction as the dominant signal, matching the balance already used for the normal (non-sprint) follow lead, which fixed the same class of jitter there previously. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
4 days ago