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README.md

ember-hammer#

ember-hammer is a neat interface for defining Hammer.js gestural behaviour in your Ember.js Views.

##Usage

First, include the ember-hammer.js file into your asset delivery pipeline (ideally this should include minification, concatenation and gzipping). ember-hammer should be included prior to the code that initializes your Ember application.

Next, define a gestures object in any view that you'd like to enable gestural behaviour for. Inside this object, define any Hammer.js gestural event as a key, with the callback function as the value.

See example below.

###Passing options to Hammer.js

Optionally, you can define an hammerOptions object inside your view to specify any view-specific options that should be passed into Hammer.js.

If you'd like to set options for all instances of Hammer.js (applicable to all views), you can use globalOptions.hammerOptions. See the source.

###Callbacks

The callback function is passed a single event argument, provided by Hammer.js. The this context of the callback will be set to the view object, so you can do anything you need to.

###Event bubbling

Gestural events bubble up the DOM tree, so if you'd like to catch an event and cancel bubbling, just return false from your callback.

###Ember.EventDispatcher

Assuming you'll be using ember-hammer (and therefore Hammer.js) to manage touch-based gestural behaviour in your application, there is no point in having Ember's EventDispatcher listen to touch events. By default, ember-hammer will prevent EventDispatcher from listening to the following touch events:

  1. touchstart
  2. touchmove
  3. touchstop
  4. touchcancel

This brings a significant performance benefit.

You can modify this behaviour by setting globalOptions.ignoreEvents to an array of event names EventDispatcher shouldn't bind to.

##Example

App.SomeView = Ember.View.extend({
  hammerOptions: {
    swipe_velocity: 0.5
  },
  gestures: {
    swipeLeft: function (event) {
      // do something like send an event down the controller/route chain
      return false; // return `false` to stop bubbling
    }
  }
});

##License

Please see the LICENSE file for more information.