craft#
Opinionated software-development skill suite. Two-layer composition: issue-type spines (Layer 1) + task-signal-resolved tactics (Layer 2). Risk-proportional rigor with a fixed discipline floor that never relaxes.
Architecture & charter: docs/specs/2026-05-17-craft-suite-design.md
Status: vertical slice + spines #2 (bug) & #3 (refactor) built; design lens
- change-isolation floor authored & wired across spines (validation pending)
(exploratory).
Supersedes the
superpowersplugin.
Skills#
craft:route-work— thin, advisory, optional router (triage → spine; discovers spines bywork-type:frontmatter)craft:story— story spine (work-type: story)craft:bug— bug spine (work-type: bug): investigation-led defect work; root-cause + verify needs by notioncraft:debugging— floor tactic: no fix without root-cause investigationcraft:refactor— refactor spine (work-type: refactor): proof-bracketed behavior-preserving change; one floor need by notioncraft:refactor-safety-net— floor tactic: no structural change before behavior is pinned by executed evidencecraft:verification— floor tactic: evidence before "done"craft:codebase-design— design lens (reference tactic, not a floor — affords, never gates): shared structural-design vocabulary (module, interface, seam, depth) + brakes against the over-design reflex, biased to simplicitycraft:change-isolation— floor tactic: one changeset, one hat — functional XOR structural, never both on existing code; a structural need that surfaces mid-build is stopped and escalated, not bundled
Local install (dev)#
Add this directory as a marketplace in Claude Code, then enable the craft
plugin. Or symlink skills/* into ~/.claude/skills/ for loose testing.