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ghostty
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ghostty
/
src
/
renderer
/
metal
/
at
main
10 files
Mitchell Hashimoto
renderer/metal: clamp texture sizes to the maximum allowed by the device
9mo ago
07b47b87
Frame.zig
Remove unused imports
10 months ago
IOSurfaceLayer.zig
Remove unused imports
10 months ago
Pipeline.zig
Remove unused imports
10 months ago
RenderPass.zig
Remove unused imports
10 months ago
Sampler.zig
Remove unused imports
10 months ago
Target.zig
Remove unused imports
10 months ago
Texture.zig
Remove unused imports
10 months ago
api.zig
renderer/metal: clamp texture sizes to the maximum allowed by the device This prevents a crash in our renderer when it is larger. I will pair this with apprt changes so that our mac app won't ever allow a default window larger than the screen but we should be resilient at the renderer level as well.
9 months ago
buffer.zig
Remove unused imports
10 months ago
shaders.zig
Remove unused imports
10 months ago