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README.md

Elden Ring tile map#

Heavily inspired by Fextralife's map of elden ring. I wanted to bring something similar to mods of the game.

Project Features#

Map - Web UI#

  • UI Kits to look at: ark-ui, kobalte

  • Full screen map

    • Item search: search by name, go to item on map & show marker or copy link.
  • Multiple maps

    • Overworld
    • Underworld
    • Scadutree (needs work in the slicer)
  • Embeded map

    • Zoom in/out buttons
    • Button to go back to focussed item
    • Button to open in full-screen
  • Query params

    • Auto-save lat, lng, & item on change for easy map sharing.
    • Auto-focus item={item_name} on load
  • Map marker

    • Link to wiki (needs work)
  • REMOVE firebase from deps

  • Maybe drop sidebar in favour of a command pallete style search

  • ASK Exelot, where is 0,0 in game? Is it by chance the exact center of the .tga map file?

Slicer - Image & Data preprocessor#

  • From raw .tga files, produce leafletjs tiles
    • Improve offsets logic and crop scadutree tiles
  • Move JS code for processing game item files to slicer package

Misc#

  • See if Lord Exelot is willing to give me C# code so that code so that I we can have "all map tools" in one place.
    • Would happily convert my go code to C#.