Elden Ring tile map#
Heavily inspired by Fextralife's map of elden ring. I wanted to bring something similar to mods of the game.
Project Features#
Map - Web UI#
-
Full screen map
- Item search: search by name, go to item on map & show marker or copy link.
-
Multiple maps
- Overworld
- Underworld
- Scadutree (needs work in the slicer)
-
Embeded map
- Zoom in/out buttons
- Button to go back to focussed item
- Button to open in full-screen
-
Query params
- Auto-save
lat,lng, &itemon change for easy map sharing. - Auto-focus
item={item_name}on load
- Auto-save
-
Map marker
- Link to wiki (needs work)
-
REMOVE firebase from deps
-
Maybe drop sidebar in favour of a command pallete style search
-
ASK Exelot, where is 0,0 in game? Is it by chance the exact center of the
.tgamap file?
Slicer - Image & Data preprocessor#
- From raw
.tgafiles, produce leafletjs tiles- Improve offsets logic and crop scadutree tiles
- Move JS code for processing game item files to slicer package
Misc#
- See if Lord Exelot is willing to give me C# code so that code so that I we can have "all map tools" in one place.
- Would happily convert my go code to C#.