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Zack Casey (Dec 31, 2015, 12:17 AM EST) 1b90def7 90e9e6d2

+865
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FreeSOLauncher.sln
··· 1 +  2 + Microsoft Visual Studio Solution File, Format Version 12.00 3 + # Visual Studio 14 4 + VisualStudioVersion = 14.0.24720.0 5 + MinimumVisualStudioVersion = 10.0.40219.1 6 + Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FreeSOLauncher", "FreeSOLauncher\FreeSOLauncher.csproj", "{1B906B32-6266-4EA5-871A-7D98F23DD6D2}" 7 + EndProject 8 + Global 9 + GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 + Debug|Any CPU = Debug|Any CPU 11 + Release|Any CPU = Release|Any CPU 12 + EndGlobalSection 13 + GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 + {1B906B32-6266-4EA5-871A-7D98F23DD6D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 + {1B906B32-6266-4EA5-871A-7D98F23DD6D2}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 + {1B906B32-6266-4EA5-871A-7D98F23DD6D2}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 + {1B906B32-6266-4EA5-871A-7D98F23DD6D2}.Release|Any CPU.Build.0 = Release|Any CPU 18 + EndGlobalSection 19 + GlobalSection(SolutionProperties) = preSolution 20 + HideSolutionNode = FALSE 21 + EndGlobalSection 22 + EndGlobal
+6
FreeSOLauncherZ/App.config
··· 1 + <?xml version="1.0" encoding="utf-8" ?> 2 + <configuration> 3 + <startup> 4 + <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" /> 5 + </startup> 6 + </configuration>
+9
FreeSOLauncherZ/App.xaml
··· 1 + <Application x:Class="FreeSOLauncher.App" 2 + xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 3 + xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 4 + xmlns:local="clr-namespace:FreeSOLauncher" 5 + StartupUri="MainWindow.xaml"> 6 + <Application.Resources> 7 + 8 + </Application.Resources> 9 + </Application>
+33
FreeSOLauncherZ/App.xaml.cs
··· 1 + // Copyright(C) 2016 Zack Casey 2 + 3 + // This program is free software; you can redistribute it and/or modify 4 + // it under the terms of the GNU General Public License as published by 5 + // the Free Software Foundation; either version 2 of the License, or 6 + // (at your option) any later version. 7 + 8 + // This program is distributed in the hope that it will be useful, 9 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 10 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the 11 + // GNU General Public License for more details. 12 + 13 + // You should have received a copy of the GNU General Public License along 14 + // with this program; if not, write to the Free Software Foundation, Inc., 15 + // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 16 + 17 + using System; 18 + using System.Collections.Generic; 19 + using System.Configuration; 20 + using System.Data; 21 + using System.Linq; 22 + using System.Threading.Tasks; 23 + using System.Windows; 24 + 25 + namespace FreeSOLauncher 26 + { 27 + /// <summary> 28 + /// Interaction logic for App.xaml 29 + /// </summary> 30 + public partial class App : Application 31 + { 32 + } 33 + }
+106
FreeSOLauncherZ/FreeSOLauncherZ.csproj
··· 1 + <?xml version="1.0" encoding="utf-8"?> 2 + <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> 4 + <PropertyGroup> 5 + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 6 + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> 7 + <ProjectGuid>{1B906B32-6266-4EA5-871A-7D98F23DD6D2}</ProjectGuid> 8 + <OutputType>WinExe</OutputType> 9 + <AppDesignerFolder>Properties</AppDesignerFolder> 10 + <RootNamespace>FreeSOLauncher</RootNamespace> 11 + <AssemblyName>FreeSOLauncher</AssemblyName> 12 + <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> 13 + <FileAlignment>512</FileAlignment> 14 + <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> 15 + <WarningLevel>4</WarningLevel> 16 + <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> 17 + </PropertyGroup> 18 + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> 19 + <PlatformTarget>AnyCPU</PlatformTarget> 20 + <DebugSymbols>true</DebugSymbols> 21 + <DebugType>full</DebugType> 22 + <Optimize>false</Optimize> 23 + <OutputPath>bin\Debug\</OutputPath> 24 + <DefineConstants>DEBUG;TRACE</DefineConstants> 25 + <ErrorReport>prompt</ErrorReport> 26 + <WarningLevel>4</WarningLevel> 27 + </PropertyGroup> 28 + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> 29 + <PlatformTarget>AnyCPU</PlatformTarget> 30 + <DebugType>pdbonly</DebugType> 31 + <Optimize>true</Optimize> 32 + <OutputPath>bin\Release\</OutputPath> 33 + <DefineConstants>TRACE</DefineConstants> 34 + <ErrorReport>prompt</ErrorReport> 35 + <WarningLevel>4</WarningLevel> 36 + </PropertyGroup> 37 + <ItemGroup> 38 + <Reference Include="System" /> 39 + <Reference Include="System.Data" /> 40 + <Reference Include="System.Xml" /> 41 + <Reference Include="Microsoft.CSharp" /> 42 + <Reference Include="System.Core" /> 43 + <Reference Include="System.Xml.Linq" /> 44 + <Reference Include="System.Data.DataSetExtensions" /> 45 + <Reference Include="System.Net.Http" /> 46 + <Reference Include="System.Xaml"> 47 + <RequiredTargetFramework>4.0</RequiredTargetFramework> 48 + </Reference> 49 + <Reference Include="WindowsBase" /> 50 + <Reference Include="PresentationCore" /> 51 + <Reference Include="PresentationFramework" /> 52 + </ItemGroup> 53 + <ItemGroup> 54 + <ApplicationDefinition Include="App.xaml"> 55 + <Generator>MSBuild:Compile</Generator> 56 + <SubType>Designer</SubType> 57 + </ApplicationDefinition> 58 + <Page Include="MainWindow.xaml"> 59 + <Generator>MSBuild:Compile</Generator> 60 + <SubType>Designer</SubType> 61 + </Page> 62 + <Compile Include="App.xaml.cs"> 63 + <DependentUpon>App.xaml</DependentUpon> 64 + <SubType>Code</SubType> 65 + </Compile> 66 + <Compile Include="MainWindow.xaml.cs"> 67 + <DependentUpon>MainWindow.xaml</DependentUpon> 68 + <SubType>Code</SubType> 69 + </Compile> 70 + </ItemGroup> 71 + <ItemGroup> 72 + <Compile Include="Properties\AssemblyInfo.cs"> 73 + <SubType>Code</SubType> 74 + </Compile> 75 + <Compile Include="Properties\Resources.Designer.cs"> 76 + <AutoGen>True</AutoGen> 77 + <DesignTime>True</DesignTime> 78 + <DependentUpon>Resources.resx</DependentUpon> 79 + </Compile> 80 + <Compile Include="Properties\Settings.Designer.cs"> 81 + <AutoGen>True</AutoGen> 82 + <DependentUpon>Settings.settings</DependentUpon> 83 + <DesignTimeSharedInput>True</DesignTimeSharedInput> 84 + </Compile> 85 + <EmbeddedResource Include="Properties\Resources.resx"> 86 + <Generator>ResXFileCodeGenerator</Generator> 87 + <LastGenOutput>Resources.Designer.cs</LastGenOutput> 88 + </EmbeddedResource> 89 + <None Include="Properties\Settings.settings"> 90 + <Generator>SettingsSingleFileGenerator</Generator> 91 + <LastGenOutput>Settings.Designer.cs</LastGenOutput> 92 + </None> 93 + <AppDesigner Include="Properties\" /> 94 + </ItemGroup> 95 + <ItemGroup> 96 + <None Include="App.config" /> 97 + </ItemGroup> 98 + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> 99 + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 100 + Other similar extension points exist, see Microsoft.Common.targets. 101 + <Target Name="BeforeBuild"> 102 + </Target> 103 + <Target Name="AfterBuild"> 104 + </Target> 105 + --> 106 + </Project>
+19
FreeSOLauncherZ/MainWindow.xaml
··· 1 + <Window x:Class="FreeSOLauncher.MainWindow" 2 + xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 3 + xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 4 + xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 5 + xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 6 + xmlns:local="clr-namespace:FreeSOLauncher" 7 + mc:Ignorable="d" 8 + Title="FreeSO" Height="333.488" Width="525" 9 + Background="#3263a8"> 10 + <Grid> 11 + <Button x:Name="Start" HorizontalAlignment="Left" Margin="10,258,0,0" VerticalAlignment="Top" Width="75" Height="20" Content="Start"> 12 + </Button> 13 + <TextBlock x:Name="textBlock" HorizontalAlignment="Left" Margin="419,257,0,0" Foreground="White" TextWrapping="Wrap" VerticalAlignment="Top" Width="83" Text="Launcher: v100"/> 14 + <TextBlock x:Name="textBlock1" HorizontalAlignment="Left" Margin="436,273,0,0" Foreground="White" TextWrapping="Wrap" Text="Game: v196" VerticalAlignment="Top" Width="66"/> 15 + <Button x:Name="button" Content="Update" HorizontalAlignment="Left" Margin="103,258,0,0" VerticalAlignment="Top" Width="75"/> 16 + <WebBrowser HorizontalAlignment="Left" Height="242" Margin="10,10,0,0" VerticalAlignment="Top" Width="492"/> 17 + 18 + </Grid> 19 + </Window>
+46
FreeSOLauncherZ/MainWindow.xaml.cs
··· 1 + // Copyright(C) 2016 Zack Casey 2 + 3 + // This program is free software; you can redistribute it and/or modify 4 + // it under the terms of the GNU General Public License as published by 5 + // the Free Software Foundation; either version 2 of the License, or 6 + // (at your option) any later version. 7 + 8 + // This program is distributed in the hope that it will be useful, 9 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 10 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the 11 + // GNU General Public License for more details. 12 + 13 + // You should have received a copy of the GNU General Public License along 14 + // with this program; if not, write to the Free Software Foundation, Inc., 15 + // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 16 + 17 + using System; 18 + using System.Collections.Generic; 19 + using System.Linq; 20 + using System.Text; 21 + using System.Threading.Tasks; 22 + using System.Windows; 23 + using System.Windows.Controls; 24 + using System.Windows.Data; 25 + using System.Windows.Documents; 26 + using System.Windows.Input; 27 + using System.Windows.Media; 28 + using System.Windows.Media.Imaging; 29 + using System.Windows.Navigation; 30 + using System.Windows.Shapes; 31 + 32 + namespace FreeSOLauncher 33 + { 34 + /// <summary> 35 + /// Interaction logic for MainWindow.xaml 36 + /// </summary> 37 + public partial class MainWindow : Window 38 + { 39 + public MainWindow() 40 + { 41 + InitializeComponent(); 42 + } 43 + 44 + 45 + } 46 + }
+55
FreeSOLauncherZ/Properties/AssemblyInfo.cs
··· 1 + using System.Reflection; 2 + using System.Resources; 3 + using System.Runtime.CompilerServices; 4 + using System.Runtime.InteropServices; 5 + using System.Windows; 6 + 7 + // General Information about an assembly is controlled through the following 8 + // set of attributes. Change these attribute values to modify the information 9 + // associated with an assembly. 10 + [assembly: AssemblyTitle("FreeSOLauncher")] 11 + [assembly: AssemblyDescription("")] 12 + [assembly: AssemblyConfiguration("")] 13 + [assembly: AssemblyCompany("")] 14 + [assembly: AssemblyProduct("FreeSOLauncher")] 15 + [assembly: AssemblyCopyright("Copyright © 2015")] 16 + [assembly: AssemblyTrademark("")] 17 + [assembly: AssemblyCulture("")] 18 + 19 + // Setting ComVisible to false makes the types in this assembly not visible 20 + // to COM components. If you need to access a type in this assembly from 21 + // COM, set the ComVisible attribute to true on that type. 22 + [assembly: ComVisible(false)] 23 + 24 + //In order to begin building localizable applications, set 25 + //<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file 26 + //inside a <PropertyGroup>. For example, if you are using US english 27 + //in your source files, set the <UICulture> to en-US. Then uncomment 28 + //the NeutralResourceLanguage attribute below. Update the "en-US" in 29 + //the line below to match the UICulture setting in the project file. 30 + 31 + //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 + 33 + 34 + [assembly: ThemeInfo( 35 + ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located 36 + //(used if a resource is not found in the page, 37 + // or application resource dictionaries) 38 + ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located 39 + //(used if a resource is not found in the page, 40 + // app, or any theme specific resource dictionaries) 41 + )] 42 + 43 + 44 + // Version information for an assembly consists of the following four values: 45 + // 46 + // Major Version 47 + // Minor Version 48 + // Build Number 49 + // Revision 50 + // 51 + // You can specify all the values or you can default the Build and Revision Numbers 52 + // by using the '*' as shown below: 53 + // [assembly: AssemblyVersion("1.0.*")] 54 + [assembly: AssemblyVersion("1.0.0.0")] 55 + [assembly: AssemblyFileVersion("1.0.0.0")]
+71
FreeSOLauncherZ/Properties/Resources.Designer.cs
··· 1 + //------------------------------------------------------------------------------ 2 + // <auto-generated> 3 + // This code was generated by a tool. 4 + // Runtime Version:4.0.30319.42000 5 + // 6 + // Changes to this file may cause incorrect behavior and will be lost if 7 + // the code is regenerated. 8 + // </auto-generated> 9 + //------------------------------------------------------------------------------ 10 + 11 + namespace FreeSOLauncher.Properties 12 + { 13 + 14 + 15 + /// <summary> 16 + /// A strongly-typed resource class, for looking up localized strings, etc. 17 + /// </summary> 18 + // This class was auto-generated by the StronglyTypedResourceBuilder 19 + // class via a tool like ResGen or Visual Studio. 20 + // To add or remove a member, edit your .ResX file then rerun ResGen 21 + // with the /str option, or rebuild your VS project. 22 + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 + internal class Resources 26 + { 27 + 28 + private static global::System.Resources.ResourceManager resourceMan; 29 + 30 + private static global::System.Globalization.CultureInfo resourceCulture; 31 + 32 + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 + internal Resources() 34 + { 35 + } 36 + 37 + /// <summary> 38 + /// Returns the cached ResourceManager instance used by this class. 39 + /// </summary> 40 + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 + internal static global::System.Resources.ResourceManager ResourceManager 42 + { 43 + get 44 + { 45 + if ((resourceMan == null)) 46 + { 47 + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FreeSOLauncher.Properties.Resources", typeof(Resources).Assembly); 48 + resourceMan = temp; 49 + } 50 + return resourceMan; 51 + } 52 + } 53 + 54 + /// <summary> 55 + /// Overrides the current thread's CurrentUICulture property for all 56 + /// resource lookups using this strongly typed resource class. 57 + /// </summary> 58 + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 + internal static global::System.Globalization.CultureInfo Culture 60 + { 61 + get 62 + { 63 + return resourceCulture; 64 + } 65 + set 66 + { 67 + resourceCulture = value; 68 + } 69 + } 70 + } 71 + }
+117
FreeSOLauncherZ/Properties/Resources.resx
··· 1 + <?xml version="1.0" encoding="utf-8"?> 2 + <root> 3 + <!-- 4 + Microsoft ResX Schema 5 + 6 + Version 2.0 7 + 8 + The primary goals of this format is to allow a simple XML format 9 + that is mostly human readable. The generation and parsing of the 10 + various data types are done through the TypeConverter classes 11 + associated with the data types. 12 + 13 + Example: 14 + 15 + ... ado.net/XML headers & schema ... 16 + <resheader name="resmimetype">text/microsoft-resx</resheader> 17 + <resheader name="version">2.0</resheader> 18 + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> 19 + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> 20 + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> 21 + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> 22 + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> 23 + <value>[base64 mime encoded serialized .NET Framework object]</value> 24 + </data> 25 + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> 26 + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> 27 + <comment>This is a comment</comment> 28 + </data> 29 + 30 + There are any number of "resheader" rows that contain simple 31 + name/value pairs. 32 + 33 + Each data row contains a name, and value. The row also contains a 34 + type or mimetype. Type corresponds to a .NET class that support 35 + text/value conversion through the TypeConverter architecture. 36 + Classes that don't support this are serialized and stored with the 37 + mimetype set. 38 + 39 + The mimetype is used for serialized objects, and tells the 40 + ResXResourceReader how to depersist the object. This is currently not 41 + extensible. For a given mimetype the value must be set accordingly: 42 + 43 + Note - application/x-microsoft.net.object.binary.base64 is the format 44 + that the ResXResourceWriter will generate, however the reader can 45 + read any of the formats listed below. 46 + 47 + mimetype: application/x-microsoft.net.object.binary.base64 48 + value : The object must be serialized with 49 + : System.Serialization.Formatters.Binary.BinaryFormatter 50 + : and then encoded with base64 encoding. 51 + 52 + mimetype: application/x-microsoft.net.object.soap.base64 53 + value : The object must be serialized with 54 + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter 55 + : and then encoded with base64 encoding. 56 + 57 + mimetype: application/x-microsoft.net.object.bytearray.base64 58 + value : The object must be serialized into a byte array 59 + : using a System.ComponentModel.TypeConverter 60 + : and then encoded with base64 encoding. 61 + --> 62 + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> 63 + <xsd:element name="root" msdata:IsDataSet="true"> 64 + <xsd:complexType> 65 + <xsd:choice maxOccurs="unbounded"> 66 + <xsd:element name="metadata"> 67 + <xsd:complexType> 68 + <xsd:sequence> 69 + <xsd:element name="value" type="xsd:string" minOccurs="0" /> 70 + </xsd:sequence> 71 + <xsd:attribute name="name" type="xsd:string" /> 72 + <xsd:attribute name="type" type="xsd:string" /> 73 + <xsd:attribute name="mimetype" type="xsd:string" /> 74 + </xsd:complexType> 75 + </xsd:element> 76 + <xsd:element name="assembly"> 77 + <xsd:complexType> 78 + <xsd:attribute name="alias" type="xsd:string" /> 79 + <xsd:attribute name="name" type="xsd:string" /> 80 + </xsd:complexType> 81 + </xsd:element> 82 + <xsd:element name="data"> 83 + <xsd:complexType> 84 + <xsd:sequence> 85 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> 86 + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> 87 + </xsd:sequence> 88 + <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> 89 + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> 90 + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> 91 + </xsd:complexType> 92 + </xsd:element> 93 + <xsd:element name="resheader"> 94 + <xsd:complexType> 95 + <xsd:sequence> 96 + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> 97 + </xsd:sequence> 98 + <xsd:attribute name="name" type="xsd:string" use="required" /> 99 + </xsd:complexType> 100 + </xsd:element> 101 + </xsd:choice> 102 + </xsd:complexType> 103 + </xsd:element> 104 + </xsd:schema> 105 + <resheader name="resmimetype"> 106 + <value>text/microsoft-resx</value> 107 + </resheader> 108 + <resheader name="version"> 109 + <value>2.0</value> 110 + </resheader> 111 + <resheader name="reader"> 112 + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> 113 + </resheader> 114 + <resheader name="writer"> 115 + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> 116 + </resheader> 117 + </root>
+30
FreeSOLauncherZ/Properties/Settings.Designer.cs
··· 1 + //------------------------------------------------------------------------------ 2 + // <auto-generated> 3 + // This code was generated by a tool. 4 + // Runtime Version:4.0.30319.42000 5 + // 6 + // Changes to this file may cause incorrect behavior and will be lost if 7 + // the code is regenerated. 8 + // </auto-generated> 9 + //------------------------------------------------------------------------------ 10 + 11 + namespace FreeSOLauncher.Properties 12 + { 13 + 14 + 15 + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 + internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 + { 19 + 20 + private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 + 22 + public static Settings Default 23 + { 24 + get 25 + { 26 + return defaultInstance; 27 + } 28 + } 29 + } 30 + }
+7
FreeSOLauncherZ/Properties/Settings.settings
··· 1 + <?xml version='1.0' encoding='utf-8'?> 2 + <SettingsFile xmlns="uri:settings" CurrentProfile="(Default)"> 3 + <Profiles> 4 + <Profile Name="(Default)" /> 5 + </Profiles> 6 + <Settings /> 7 + </SettingsFile>
+339
LICENSE
··· 1 + GNU GENERAL PUBLIC LICENSE 2 + Version 2, June 1991 3 + 4 + Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/> 5 + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 + Everyone is permitted to copy and distribute verbatim copies 7 + of this license document, but changing it is not allowed. 8 + 9 + Preamble 10 + 11 + The licenses for most software are designed to take away your 12 + freedom to share and change it. By contrast, the GNU General Public 13 + License is intended to guarantee your freedom to share and change free 14 + software--to make sure the software is free for all its users. This 15 + General Public License applies to most of the Free Software 16 + Foundation's software and to any other program whose authors commit to 17 + using it. (Some other Free Software Foundation software is covered by 18 + the GNU Lesser General Public License instead.) You can apply it to 19 + your programs, too. 20 + 21 + When we speak of free software, we are referring to freedom, not 22 + price. Our General Public Licenses are designed to make sure that you 23 + have the freedom to distribute copies of free software (and charge for 24 + this service if you wish), that you receive source code or can get it 25 + if you want it, that you can change the software or use pieces of it 26 + in new free programs; and that you know you can do these things. 27 + 28 + To protect your rights, we need to make restrictions that forbid 29 + anyone to deny you these rights or to ask you to surrender the rights. 30 + These restrictions translate to certain responsibilities for you if you 31 + distribute copies of the software, or if you modify it. 32 + 33 + For example, if you distribute copies of such a program, whether 34 + gratis or for a fee, you must give the recipients all the rights that 35 + you have. You must make sure that they, too, receive or can get the 36 + source code. And you must show them these terms so they know their 37 + rights. 38 + 39 + We protect your rights with two steps: (1) copyright the software, and 40 + (2) offer you this license which gives you legal permission to copy, 41 + distribute and/or modify the software. 42 + 43 + Also, for each author's protection and ours, we want to make certain 44 + that everyone understands that there is no warranty for this free 45 + software. If the software is modified by someone else and passed on, we 46 + want its recipients to know that what they have is not the original, so 47 + that any problems introduced by others will not reflect on the original 48 + authors' reputations. 49 + 50 + Finally, any free program is threatened constantly by software 51 + patents. We wish to avoid the danger that redistributors of a free 52 + program will individually obtain patent licenses, in effect making the 53 + program proprietary. To prevent this, we have made it clear that any 54 + patent must be licensed for everyone's free use or not licensed at all. 55 + 56 + The precise terms and conditions for copying, distribution and 57 + modification follow. 58 + 59 + GNU GENERAL PUBLIC LICENSE 60 + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 61 + 62 + 0. This License applies to any program or other work which contains 63 + a notice placed by the copyright holder saying it may be distributed 64 + under the terms of this General Public License. The "Program", below, 65 + refers to any such program or work, and a "work based on the Program" 66 + means either the Program or any derivative work under copyright law: 67 + that is to say, a work containing the Program or a portion of it, 68 + either verbatim or with modifications and/or translated into another 69 + language. (Hereinafter, translation is included without limitation in 70 + the term "modification".) Each licensee is addressed as "you". 71 + 72 + Activities other than copying, distribution and modification are not 73 + covered by this License; they are outside its scope. The act of 74 + running the Program is not restricted, and the output from the Program 75 + is covered only if its contents constitute a work based on the 76 + Program (independent of having been made by running the Program). 77 + Whether that is true depends on what the Program does. 78 + 79 + 1. You may copy and distribute verbatim copies of the Program's 80 + source code as you receive it, in any medium, provided that you 81 + conspicuously and appropriately publish on each copy an appropriate 82 + copyright notice and disclaimer of warranty; keep intact all the 83 + notices that refer to this License and to the absence of any warranty; 84 + and give any other recipients of the Program a copy of this License 85 + along with the Program. 86 + 87 + You may charge a fee for the physical act of transferring a copy, and 88 + you may at your option offer warranty protection in exchange for a fee. 89 + 90 + 2. You may modify your copy or copies of the Program or any portion 91 + of it, thus forming a work based on the Program, and copy and 92 + distribute such modifications or work under the terms of Section 1 93 + above, provided that you also meet all of these conditions: 94 + 95 + a) You must cause the modified files to carry prominent notices 96 + stating that you changed the files and the date of any change. 97 + 98 + b) You must cause any work that you distribute or publish, that in 99 + whole or in part contains or is derived from the Program or any 100 + part thereof, to be licensed as a whole at no charge to all third 101 + parties under the terms of this License. 102 + 103 + c) If the modified program normally reads commands interactively 104 + when run, you must cause it, when started running for such 105 + interactive use in the most ordinary way, to print or display an 106 + announcement including an appropriate copyright notice and a 107 + notice that there is no warranty (or else, saying that you provide 108 + a warranty) and that users may redistribute the program under 109 + these conditions, and telling the user how to view a copy of this 110 + License. (Exception: if the Program itself is interactive but 111 + does not normally print such an announcement, your work based on 112 + the Program is not required to print an announcement.) 113 + 114 + These requirements apply to the modified work as a whole. If 115 + identifiable sections of that work are not derived from the Program, 116 + and can be reasonably considered independent and separate works in 117 + themselves, then this License, and its terms, do not apply to those 118 + sections when you distribute them as separate works. But when you 119 + distribute the same sections as part of a whole which is a work based 120 + on the Program, the distribution of the whole must be on the terms of 121 + this License, whose permissions for other licensees extend to the 122 + entire whole, and thus to each and every part regardless of who wrote it. 123 + 124 + Thus, it is not the intent of this section to claim rights or contest 125 + your rights to work written entirely by you; rather, the intent is to 126 + exercise the right to control the distribution of derivative or 127 + collective works based on the Program. 128 + 129 + In addition, mere aggregation of another work not based on the Program 130 + with the Program (or with a work based on the Program) on a volume of 131 + a storage or distribution medium does not bring the other work under 132 + the scope of this License. 133 + 134 + 3. You may copy and distribute the Program (or a work based on it, 135 + under Section 2) in object code or executable form under the terms of 136 + Sections 1 and 2 above provided that you also do one of the following: 137 + 138 + a) Accompany it with the complete corresponding machine-readable 139 + source code, which must be distributed under the terms of Sections 140 + 1 and 2 above on a medium customarily used for software interchange; or, 141 + 142 + b) Accompany it with a written offer, valid for at least three 143 + years, to give any third party, for a charge no more than your 144 + cost of physically performing source distribution, a complete 145 + machine-readable copy of the corresponding source code, to be 146 + distributed under the terms of Sections 1 and 2 above on a medium 147 + customarily used for software interchange; or, 148 + 149 + c) Accompany it with the information you received as to the offer 150 + to distribute corresponding source code. (This alternative is 151 + allowed only for noncommercial distribution and only if you 152 + received the program in object code or executable form with such 153 + an offer, in accord with Subsection b above.) 154 + 155 + The source code for a work means the preferred form of the work for 156 + making modifications to it. For an executable work, complete source 157 + code means all the source code for all modules it contains, plus any 158 + associated interface definition files, plus the scripts used to 159 + control compilation and installation of the executable. However, as a 160 + special exception, the source code distributed need not include 161 + anything that is normally distributed (in either source or binary 162 + form) with the major components (compiler, kernel, and so on) of the 163 + operating system on which the executable runs, unless that component 164 + itself accompanies the executable. 165 + 166 + If distribution of executable or object code is made by offering 167 + access to copy from a designated place, then offering equivalent 168 + access to copy the source code from the same place counts as 169 + distribution of the source code, even though third parties are not 170 + compelled to copy the source along with the object code. 171 + 172 + 4. You may not copy, modify, sublicense, or distribute the Program 173 + except as expressly provided under this License. Any attempt 174 + otherwise to copy, modify, sublicense or distribute the Program is 175 + void, and will automatically terminate your rights under this License. 176 + However, parties who have received copies, or rights, from you under 177 + this License will not have their licenses terminated so long as such 178 + parties remain in full compliance. 179 + 180 + 5. You are not required to accept this License, since you have not 181 + signed it. However, nothing else grants you permission to modify or 182 + distribute the Program or its derivative works. These actions are 183 + prohibited by law if you do not accept this License. Therefore, by 184 + modifying or distributing the Program (or any work based on the 185 + Program), you indicate your acceptance of this License to do so, and 186 + all its terms and conditions for copying, distributing or modifying 187 + the Program or works based on it. 188 + 189 + 6. Each time you redistribute the Program (or any work based on the 190 + Program), the recipient automatically receives a license from the 191 + original licensor to copy, distribute or modify the Program subject to 192 + these terms and conditions. You may not impose any further 193 + restrictions on the recipients' exercise of the rights granted herein. 194 + You are not responsible for enforcing compliance by third parties to 195 + this License. 196 + 197 + 7. If, as a consequence of a court judgment or allegation of patent 198 + infringement or for any other reason (not limited to patent issues), 199 + conditions are imposed on you (whether by court order, agreement or 200 + otherwise) that contradict the conditions of this License, they do not 201 + excuse you from the conditions of this License. If you cannot 202 + distribute so as to satisfy simultaneously your obligations under this 203 + License and any other pertinent obligations, then as a consequence you 204 + may not distribute the Program at all. For example, if a patent 205 + license would not permit royalty-free redistribution of the Program by 206 + all those who receive copies directly or indirectly through you, then 207 + the only way you could satisfy both it and this License would be to 208 + refrain entirely from distribution of the Program. 209 + 210 + If any portion of this section is held invalid or unenforceable under 211 + any particular circumstance, the balance of the section is intended to 212 + apply and the section as a whole is intended to apply in other 213 + circumstances. 214 + 215 + It is not the purpose of this section to induce you to infringe any 216 + patents or other property right claims or to contest validity of any 217 + such claims; this section has the sole purpose of protecting the 218 + integrity of the free software distribution system, which is 219 + implemented by public license practices. Many people have made 220 + generous contributions to the wide range of software distributed 221 + through that system in reliance on consistent application of that 222 + system; it is up to the author/donor to decide if he or she is willing 223 + to distribute software through any other system and a licensee cannot 224 + impose that choice. 225 + 226 + This section is intended to make thoroughly clear what is believed to 227 + be a consequence of the rest of this License. 228 + 229 + 8. If the distribution and/or use of the Program is restricted in 230 + certain countries either by patents or by copyrighted interfaces, the 231 + original copyright holder who places the Program under this License 232 + may add an explicit geographical distribution limitation excluding 233 + those countries, so that distribution is permitted only in or among 234 + countries not thus excluded. In such case, this License incorporates 235 + the limitation as if written in the body of this License. 236 + 237 + 9. The Free Software Foundation may publish revised and/or new versions 238 + of the General Public License from time to time. Such new versions will 239 + be similar in spirit to the present version, but may differ in detail to 240 + address new problems or concerns. 241 + 242 + Each version is given a distinguishing version number. If the Program 243 + specifies a version number of this License which applies to it and "any 244 + later version", you have the option of following the terms and conditions 245 + either of that version or of any later version published by the Free 246 + Software Foundation. If the Program does not specify a version number of 247 + this License, you may choose any version ever published by the Free Software 248 + Foundation. 249 + 250 + 10. If you wish to incorporate parts of the Program into other free 251 + programs whose distribution conditions are different, write to the author 252 + to ask for permission. For software which is copyrighted by the Free 253 + Software Foundation, write to the Free Software Foundation; we sometimes 254 + make exceptions for this. Our decision will be guided by the two goals 255 + of preserving the free status of all derivatives of our free software and 256 + of promoting the sharing and reuse of software generally. 257 + 258 + NO WARRANTY 259 + 260 + 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 + FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 + OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 + PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 + OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 + MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 266 + TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 267 + PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 268 + REPAIR OR CORRECTION. 269 + 270 + 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 + WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 + REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 + INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 + OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 + TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 + YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 + PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 + POSSIBILITY OF SUCH DAMAGES. 279 + 280 + END OF TERMS AND CONDITIONS 281 + 282 + How to Apply These Terms to Your New Programs 283 + 284 + If you develop a new program, and you want it to be of the greatest 285 + possible use to the public, the best way to achieve this is to make it 286 + free software which everyone can redistribute and change under these terms. 287 + 288 + To do so, attach the following notices to the program. It is safest 289 + to attach them to the start of each source file to most effectively 290 + convey the exclusion of warranty; and each file should have at least 291 + the "copyright" line and a pointer to where the full notice is found. 292 + 293 + {description} 294 + Copyright (C) {year} {fullname} 295 + 296 + This program is free software; you can redistribute it and/or modify 297 + it under the terms of the GNU General Public License as published by 298 + the Free Software Foundation; either version 2 of the License, or 299 + (at your option) any later version. 300 + 301 + This program is distributed in the hope that it will be useful, 302 + but WITHOUT ANY WARRANTY; without even the implied warranty of 303 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 + GNU General Public License for more details. 305 + 306 + You should have received a copy of the GNU General Public License along 307 + with this program; if not, write to the Free Software Foundation, Inc., 308 + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 + 310 + Also add information on how to contact you by electronic and paper mail. 311 + 312 + If the program is interactive, make it output a short notice like this 313 + when it starts in an interactive mode: 314 + 315 + Gnomovision version 69, Copyright (C) year name of author 316 + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 + This is free software, and you are welcome to redistribute it 318 + under certain conditions; type `show c' for details. 319 + 320 + The hypothetical commands `show w' and `show c' should show the appropriate 321 + parts of the General Public License. Of course, the commands you use may 322 + be called something other than `show w' and `show c'; they could even be 323 + mouse-clicks or menu items--whatever suits your program. 324 + 325 + You should also get your employer (if you work as a programmer) or your 326 + school, if any, to sign a "copyright disclaimer" for the program, if 327 + necessary. Here is a sample; alter the names: 328 + 329 + Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 + `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 + 332 + {signature of Ty Coon}, 1 April 1989 333 + Ty Coon, President of Vice 334 + 335 + This General Public License does not permit incorporating your program into 336 + proprietary programs. If your program is a subroutine library, you may 337 + consider it more useful to permit linking proprietary applications with the 338 + library. If this is what you want to do, use the GNU Lesser General 339 + Public License instead of this License.
+5
README.md
··· 1 + # FreeSOLauncherZ 2 + This is my own launcher for FreeSO designed as reference implantation. 3 + 4 + ## Status 5 + Current state is nothing more then boilerplate since this was originally meant to suggest a certain design.