[READ-ONLY] Mirror of https://github.com/flo-bit/every-noise. javascript noise class with lots of features flo-bit.github.io/every-noise/
javascript noise procedural-generation
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updated readme

flo-bit (Jan 7, 2023, 1:30 AM +0100) 6ca36800 7ca85ea1

+21 -15
+21 -15
README.md
··· 1 1 ## every-noise 2 2 3 - 3D every(where) noise javascript class for all your noise needs. 3 + 3D every(where) noise javascript class for all your noise needs. 20kb minified, dependency-free. 4 4 5 5 - seeded noise 6 6 - scaling, pow ··· 14 14 - erosion-like fBM 15 15 16 16 - combined noise 17 - 18 - ### current version 19 - 20 - this is a work in progress, so expect bugs and changes. until version 1.0.0 is released, the api as well as noise results may change. 21 - 22 - #### v0.0.2 (2022-12-31) 23 - 24 - - added more examples 25 - - added performance test 26 - - added prng for seeded noise 27 - 28 - #### v0.0.1 (2022-12-27) 29 - 30 - - initial release 31 17 32 18 ### how to use 33 19 ··· 57 43 // vector has {x, y, (optional) z, (optional) w} properties 58 44 let value = noise.get(vector); 59 45 ``` 46 + 47 + #### also included 48 + 49 + - Vector class (2D, 3D, 4D) with vector math functions 50 + 51 + - [jsrand](https://github.com/DomenicoDeFelice/jsrand) for seeded pseudo random number generation 52 + 53 + ### current version 54 + 55 + this is a work in progress, so expect bugs and changes. until version 1.0.0 is released, the api as well as noise results may change. 56 + 57 + #### v0.0.2 (2022-12-31) 58 + 59 + - added more examples 60 + - added performance test 61 + - added prng for seeded noise 62 + 63 + #### v0.0.1 (2022-12-27) 64 + 65 + - initial release 60 66 61 67 ### demos 62 68
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