···11## every-noise
2233-3D every(where) noise javascript class for all your noise needs.
33+3D every(where) noise javascript class for all your noise needs. 20kb minified, dependency-free.
4455- seeded noise
66- scaling, pow
···1414- erosion-like fBM
15151616- combined noise
1717-1818-### current version
1919-2020-this is a work in progress, so expect bugs and changes. until version 1.0.0 is released, the api as well as noise results may change.
2121-2222-#### v0.0.2 (2022-12-31)
2323-2424-- added more examples
2525-- added performance test
2626-- added prng for seeded noise
2727-2828-#### v0.0.1 (2022-12-27)
2929-3030-- initial release
31173218### how to use
3319···5743// vector has {x, y, (optional) z, (optional) w} properties
5844let value = noise.get(vector);
5945```
4646+4747+#### also included
4848+4949+- Vector class (2D, 3D, 4D) with vector math functions
5050+5151+- [jsrand](https://github.com/DomenicoDeFelice/jsrand) for seeded pseudo random number generation
5252+5353+### current version
5454+5555+this is a work in progress, so expect bugs and changes. until version 1.0.0 is released, the api as well as noise results may change.
5656+5757+#### v0.0.2 (2022-12-31)
5858+5959+- added more examples
6060+- added performance test
6161+- added prng for seeded noise
6262+6363+#### v0.0.1 (2022-12-27)
6464+6565+- initial release
60666167### demos
6268