Massive Realm Configuration#
- Create an account
- Create a project
Massive Realm Code#
Client section defines event signatures callable by the client

Server section defines server processing


if (!$connection.vars.model) {
$connection.vars.model = $room.model('player'); // casing is important here
$connection.vars.model.id = $connection.id;
}
$connection.vars.model.x = $params.x;
$connection.vars.model.y = $params.y;
$connection.broadcast('MovePlayer', {
player: $connection.vars.model.get()
});

let players = [];
for (let i in $room.connections) {
if ($room.connections[i].id == $connection.id) continue;
players.push($room.connections[i].vars.model.get());
}
$connection.call('AllPlayers', { players });
Hooks

Models

Rooms
