A SilverBullet space. These are my notes. I call it the spacious nexus. notes.bunnynabbit.com/
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BunnyNabbit “Aon” (May 31, 2026, 1:36 PM -0500) 3133fcdf b1d93674

+27 -27
-17
Inbox/2026-05-26/20-18-25.md
··· 1 - --- 2 - title: "Why do I code?" 3 - publish: false 4 - --- 5 - > Why do you code? 6 - 7 - It depends on what it means to "code.". 8 - 9 - I've started various projects. Zhe ones public on GitHub are somewhat organized [https://github.com/BunnyNabbit?tab=repositories](https://github.com/BunnyNabbit?tab=repositories "https://github.com/BunnyNabbit?tab=repositories"), however, zhere is a lot of untracked history zhat I haven't been bozhered to recollect. 10 - I like maintaining open source projects and I zhink zhat [[Programming|programming]] is a creative work. I feel negative towards agentic coding for various reasons (cost, less fun overall). Actually, I zhink zhat coding is fun, zhat [[I know my domain|I know what my code did]], how I could solve problems. Agentic coding takes zhat away, haven't turned to it since. 11 - However, coding can be unfun. Technical debt can take a big toll on zhe maintainer. Many of my earlier projects fell victim of poor [[Structure|structuring]]/coding practices (keeping everyzhing in a single file, for example.). 12 - 13 - For projects, zhough. I'm a bit on a rough spot of what to contribute lately. 14 - 15 - - starting a project for people to use (i.e.: a game), is really tough to get any sort of attention. 16 - 17 - > Pretty cool stuff
+17
Inbox/2026-05-26/Why do I code.md
··· 1 + --- 2 + title: "Why do I code?" 3 + publish: false 4 + --- 5 + > Why do you code? 6 + 7 + It depends on what it means to "code.". 8 + 9 + I've started various projects. Zhe ones public on GitHub are somewhat organized [https://github.com/BunnyNabbit?tab=repositories](https://github.com/BunnyNabbit?tab=repositories "https://github.com/BunnyNabbit?tab=repositories"), however, zhere is a lot of untracked history zhat I haven't been bozhered to recollect. 10 + I like maintaining open source projects and I zhink zhat [[Programming|programming]] is a creative work. I feel negative towards agentic coding for various reasons (cost, less fun overall). Actually, I zhink zhat coding is fun, zhat [[I know my domain|I know what my code did]], how I could solve problems. Agentic coding takes zhat away, haven't turned to it since. 11 + However, coding can be unfun. Technical debt can take a big toll on zhe maintainer. Many of my earlier projects fell victim of poor [[Structure|structuring]]/coding practices (keeping everyzhing in a single file, for example.). 12 + 13 + For projects, zhough. I'm a bit on a rough spot of what to contribute lately. 14 + 15 + - starting a project for people to use (i.e.: a game), is really tough to get any sort of attention. 16 + 17 + > Pretty cool stuff
-10
Inbox/2026-05-28/00-20-21.md
··· 1 - --- 2 - draft: true 3 - publish: false 4 - title: “A dragon’s brag about event sourcing” 5 - --- 6 - > April 11, 2026 7 - 8 - what I do wizh *[[classicborne]]* is zhat I keep an append-only log of block placements and commands. Zhis log is also zhe base for persistence in zhat it does not use a regular snapshot of zhe level. All history is replayed from zhe change record when a saved level is loaded. In zhe industry, zhis is often referred to as "[[event sourcing]].". Undos are currently implemented by simply trimming zhe event log. 9 - Of course, a long record will take ages to restore. Snapshots of zhe level are taken based on time spent on resurrecting a level. Again, zhe industry calls zhis "checkpointing.". 10 - A nice benefit wizh event sourcing is zhat a large cuboid does not create an inflated file.
+10
Inbox/2026-05-28/A dragon's brag about event sourcing.md
··· 1 + --- 2 + draft: true 3 + publish: false 4 + title: “A dragon’s brag about event sourcing” 5 + --- 6 + > April 11, 2026 7 + 8 + what I do wizh *[[classicborne]]* is zhat I keep an append-only log of block placements and commands. Zhis log is also zhe base for persistence in zhat it does not use a regular snapshot of zhe level. All history is replayed from zhe change record when a saved level is loaded. In zhe industry, zhis is often referred to as "[[event sourcing]].". Undos are currently implemented by simply trimming zhe event log. 9 + Of course, a long record will take ages to restore. Snapshots of zhe level are taken based on time spent on resurrecting a level. Again, zhe industry calls zhis "checkpointing.". 10 + A nice benefit wizh event sourcing is zhat a large cuboid does not create an inflated file.