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Offline-capable geomap for storing location bookmarks
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maps
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data
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cli
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shared
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tilemaker
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at
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5 files
Ben Pevsner
feat: add train station logos
1mo ago
b7e94127
config.json
Drop building + housenumber layers from tile build (#1) Buildings dominate z14 vector tiles (43-62% of z14 bytes measured on Jordan/Lebanon) and housenumbers add clutter for ~1%. Removing both from the tilemaker config and process.lua trims regional .pmtiles by an estimated 25-40% while keeping z14 street-level roads/water/POIs intact. - config.json: remove `building` and `housenumber` layer definitions - process.lua: remove building/housenumber Layer() writes (node + way), the dam->building fallback, and `addr:housenumber` from node_keys so housenumber-only nodes are skipped during the build Tiles must be rebuilt for this to take effect. Style layers in www/utils/layers.ts that reference these source-layers become no-ops and can be pruned separately. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2 months ago
config.world.json
fix: artifacts interfere with coastline
5 months ago
filter.txt
feat: cleanup tile-build process
6 months ago
process.lua
feat: add train station logos
1 month ago
process.world.lua
feat: cleanup layers - Adds docs/layers.md as a formal description of tile strategy - Cleans up legacy tile terminology, mismatches between tiles and styles - Roads: - Tertiary: opacity 0 at z≤12, fades to 1 at z13 - Minor/service: opacity 0 at z≤13, fades to 1 at z14 - Motorway/trunk/primary/secondary: always opacity 1 - Buildings: unify to include all at z12 - Regional: Removing mountain_peak, water_name, water_name_detail - landcoverKeys: drops wetland, bare_rock, scree - landuseKeys: Trim to only residential - trims unused placenames in regional tiles (provided by world) - Fixes Water intermittent attribute bug, where intermittnet lakes never fade
5 months ago