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A native GUI toolkit for Node.js, based on linebender/wgpu + Akashina's napi-rs
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kh
/
crates
/
native
/
src
/
render
/
pass
/
at
main
14 files
GreyElaina
feat(native): add text action intent callbacks
4mo ago
8f660d9e
a11y.rs
refactor(native): centralize element events in runtime
4 months ago
animate.rs
chore: fmt
4 months ago
assemble.rs
fix(native): keep editable caret visible in clipped viewport
4 months ago
damage.rs
fix(native): clip presented damage bounds
4 months ago
draw_stack.rs
chore: fmt
4 months ago
effects.rs
refactor(render): split run_frame GPU passes into pass/ modules Move layer effect encoding and draw stack compositing into pass/, keep effect kernels and planning in render/effects, and slim pipeline.rs to frame orchestration with explicit submit order.
4 months ago
encode.rs
feat(native): decouple paint styles from parley baked Layout TextBrush(u32) as style index into paint_styles table; PaintStyleCollector tracks resolved paint per P scope; text_repaint mutation skips parley rebuild for color/underline/strikethrough changes; resolve_paint_restyle rebuilds paint_styles without reshaping.
4 months ago
flush.rs
fix(native): invalidate layer textures on scene changes
4 months ago
frame.rs
chore: fmt
4 months ago
gpu.rs
fix(native): invalidate layer textures on scene changes
4 months ago
layer_effects.rs
refactor: move some decls
4 months ago
layout.rs
feat(native): add text action intent callbacks
4 months ago
mod.rs
fix(native): render focused text caret from layout state
4 months ago
position.rs
animation system: infrastructure + FLIP + TransitionGroup
4 months ago