alpha
Login
or
Join now
aaronworld.uk
/
pets-and-pals
Star
0
Fork
0
Atom
Configure Feed
Issues
Pull Requests
Commits
Tags
Feed URL
Select the types of activity you want to include in your feed.
[READ-ONLY] Mirror of https://github.com/aaronateataco/pets-and-pals. Pets & Pals — client-side companion pets with real presence. Fork/redesign of downloadableduck's Pets Mod.
Star
0
Fork
0
Atom
Configure Feed
Issues
Pull Requests
Commits
Tags
Feed URL
Select the types of activity you want to include in your feed.
Overview
Issues
Pulls
Pipelines
pets-and-pals
/
src
/
main
/
resources
/
at
26.3
1 folder
3 files
aaronateataco
Drop LeadPhysics as a required dependency on this branch
2mo ago
ba635924
assets
0.17.0: remove non-vanilla pets (duck, racoon, penguin, koi, stingray, dumbo octopus, head, all April Fools mobs) Deleted the entity classes, renderers, skin enums, registrations, and command wiring for every species that isn't backed by a vanilla mob type - the original petsmod additions (duck/racoon/penguin/koi/stingray/dumbo octopus/floating head) and every April Fools joke mob (ray tracing, smiling creeper, nerd creeper, mega spud, moon cow, batato, diamond chicken, love golem, pink wither, plaguewhale slab, poisonous potato zombie, potato husk, redstone bug, toxifin slab, traitor, angry ghast). Also cleaned up the now-orphaned textures, sounds, and lang entries, and fixed the default-pet fallback (was hardcoded to the now-gone duck). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 months ago
fabric.mod.json
Drop LeadPhysics as a required dependency on this branch Same as 26.2 - LeadPhysics only has published builds for 26.1.x. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 months ago
pets-and-pals.accesswidener
Auto combat perch + bee-nest spawn animation Combat perch (replaces the manual shift+right-click toggle, which got in the way): the pet automatically glides to its backbling perch behind the owner's shoulder when the owner holds a weapon (swords/axes/bows/crossbows/trident/ mace), another player is within 16 blocks, or a hostile mob is within 12 - then hops back down ~3.5s after things calm. Keeps the pet out of the crosshair during combat, Fortnite-style. Spawn animation: pets with a dwelling block (bee -> bee nest) now spawn via a scripted sequence - a grid-aligned ghost bee nest rises out of the ground ~3.5 blocks in front of the camera (with crumb particles), the bee pops out of it (poof particles + beehive exit sound, volume-setting aware) and flies to you via the normal follow AI, then the nest sinks back into the ground and vanishes. Implemented as PetDwelling extends FallingBlockEntity so the vanilla FallingBlockRenderer draws the block; pure visual entity, never touches the world. Falls back to a plain spawn when no clean ground exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 months ago
pets-and-pals.mixins.json
Rebrand fork as Pets & Pals (pets-and-pals) Standalone fork of downloadableduck's Pets Mod (CC0), per new project direction: - mod id/namespace pets-mod -> pets-and-pals; assets, lang keys, sound ids moved - java packages com.jeff.pets -> io.github.aaronateataco.petsandpals - mixin configs / access widener renamed; gradle group + archive name updated - fabric.mod.json metadata (name, authors incl. original credits, links, CC0-1.0) - README rewritten with fork credit and redesign roadmap - verified: ./gradlew build passes (JDK 25) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 months ago