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[READ-ONLY] Mirror of https://github.com/aaronateataco/pets-and-pals. Pets & Pals — client-side companion pets with real presence. Fork/redesign of downloadableduck's Pets Mod.
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pets-and-pals
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26.1
1 folder
3 files
aaronateataco
0.37.0: additional-pet adoption with cooldown+currency, original UI theme, bee/connection fixes
2mo ago
ea32d456
assets
0.37.0: additional-pet adoption with cooldown+currency, original UI theme, bee/connection fixes - Original dark square-cornered theme (Theme/ThemedButton/ScrollRow) applied to the Menagerie and a rebuilt starter-pet adoption screen (translucent glass carousel) - Additional-pet adoption: species beyond your starter pet now wait 3 real days since your last adoption, or can be skipped by spending Paw Coins (cloud-tracked currency, bought via Stripe, no cash-out value). Species already owned stay free to switch to. Backed by a new D1 migration (event-sourced currency ledger with a no-overdraft trigger, verified live in production) and new worker.js endpoints, authenticated via the player secret that was previously issued but never actually checked by anything - Fixed the bee preview pose bug for real this time: the first fix only worked for a ticked, real pet - menu previews use never-ticked instances, which needed their own check - Fixed adoption's intermittent "no connection" report: pinned the HTTP client to HTTP/1.1 and added logging for any future failure - Added a Baby/Adult toggle to the adoption screen - Fixed the fork's Maven/Modrinth publish metadata still pointing at the original Pets Mod project's identity Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2 months ago
fabric.mod.json
Make LeadPhysics a hard dependency Moved from recommends to depends at the user's explicit request - the mod will now refuse to load without LeadPhysics installed separately. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 months ago
pets-and-pals.accesswidener
Auto combat perch + bee-nest spawn animation Combat perch (replaces the manual shift+right-click toggle, which got in the way): the pet automatically glides to its backbling perch behind the owner's shoulder when the owner holds a weapon (swords/axes/bows/crossbows/trident/ mace), another player is within 16 blocks, or a hostile mob is within 12 - then hops back down ~3.5s after things calm. Keeps the pet out of the crosshair during combat, Fortnite-style. Spawn animation: pets with a dwelling block (bee -> bee nest) now spawn via a scripted sequence - a grid-aligned ghost bee nest rises out of the ground ~3.5 blocks in front of the camera (with crumb particles), the bee pops out of it (poof particles + beehive exit sound, volume-setting aware) and flies to you via the normal follow AI, then the nest sinks back into the ground and vanishes. Implemented as PetDwelling extends FallingBlockEntity so the vanilla FallingBlockRenderer draws the block; pure visual entity, never touches the world. Falls back to a plain spawn when no clean ground exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 months ago
pets-and-pals.mixins.json
Rebrand fork as Pets & Pals (pets-and-pals) Standalone fork of downloadableduck's Pets Mod (CC0), per new project direction: - mod id/namespace pets-mod -> pets-and-pals; assets, lang keys, sound ids moved - java packages com.jeff.pets -> io.github.aaronateataco.petsandpals - mixin configs / access widener renamed; gradle group + archive name updated - fabric.mod.json metadata (name, authors incl. original credits, links, CC0-1.0) - README rewritten with fork credit and redesign roadmap - verified: ./gradlew build passes (JDK 25) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 months ago