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pets-and-pals
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[READ-ONLY] Mirror of https://github.com/aaronateataco/pets-and-pals. Pets & Pals — client-side companion pets with real presence. Fork/redesign of downloadableduck's Pets Mod.
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pets-and-pals
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src
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client
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java
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io
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github
/
aaronateataco
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petsandpals
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rendering
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at
26.1
2 folders
3 files
aaronateataco
uwu
6w ago
8b7a9553
custom
0.17.0: remove non-vanilla pets (duck, racoon, penguin, koi, stingray, dumbo octopus, head, all April Fools mobs) Deleted the entity classes, renderers, skin enums, registrations, and command wiring for every species that isn't backed by a vanilla mob type - the original petsmod additions (duck/racoon/penguin/koi/stingray/dumbo octopus/floating head) and every April Fools joke mob (ray tracing, smiling creeper, nerd creeper, mega spud, moon cow, batato, diamond chicken, love golem, pink wither, plaguewhale slab, poisonous potato zombie, potato husk, redstone bug, toxifin slab, traitor, angry ghast). Also cleaned up the now-orphaned textures, sounds, and lang entries, and fixed the default-pet fallback (was hardcoded to the now-gone duck). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1 month ago
vanilla
uwu
1 month ago
PetOrbRenderer.java
uwu
1 month ago
PetRaftRenderer.java
0.27.0: lead anchors at boat stern/raft bow, fix ferry swim-raft loop The tow rope drew straight through both hull centers before; now it reads the real-time boat/raft positions and pins the endpoints to the back of the boat and the front of the raft. The ferry raft used to release the moment its own next step found any dry ground, which could be a mid-lake island rather than where the owner actually was - dropping the pet mid-crossing, which then swam into the next body of water and got re-rafted immediately. It now only lets go once the owner themself is on dry land. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1 month ago
PetRenderer.java
Remove pet shadow; smooth sprint-alongside lead to fix first-person twitch Shadows snapped visibly around under the pet whenever the catch-up logic repositioned/teleported it, which looked worse than no shadow. The sprint-alongside steering lead used the owner's raw per-tick velocity multiplied by up to 5x - small natural velocity noise while sprinting (bobbing, edge collisions) got amplified into a visible first-person twitch. Smoothed with the same lerp pattern already used for the anchor point and speed boost. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1 month ago