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AndroidHorizonNX
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[READ-ONLY] Mirror of https://github.com/aaronateataco/AndroidHorizonNX. WIP
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Overview
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AndroidHorizonNX
/
build
/
at
main
20 files
FascinatingPistachio
Refactor code structure for improved readability and maintainability
12d ago
e70753a8
AndroidHorizonNX.lst
Refactor code structure for improved readability and maintainability
1 week ago
AndroidHorizonNX.map
Refactor code structure for improved readability and maintainability
1 week ago
BareDroidNX.lst
Refactor paths and update branding from BareDroidNX to AndroidHorizonNX - Changed APK and log directory paths from "sdmc:/BareDroidNX" to "sdmc:/AndroidHorizonNX" in loader.cpp and main.cpp. - Updated log messages and window titles to reflect the new branding. - Added new image file for AndroidHorizonNX.
2 weeks ago
BareDroidNX.map
Refactor paths and update branding from BareDroidNX to AndroidHorizonNX - Changed APK and log directory paths from "sdmc:/BareDroidNX" to "sdmc:/AndroidHorizonNX" in loader.cpp and main.cpp. - Updated log messages and window titles to reflect the new branding. - Added new image file for AndroidHorizonNX.
2 weeks ago
apk.d
Implement JIT memory management and enhance compatibility layer - Introduced JIT memory allocation for executable code segments, replacing traditional heap allocation. - Updated the LoadedSo structure to include JIT memory handles and flags for JIT usage. - Modified ELF loading process to handle dual-mapping for writable and executable memory. - Enhanced relocation processing to accommodate JIT memory addresses. - Added stubs for various POSIX functions, including semaphores and networking, to improve compatibility. - Updated error handling to reflect JIT allocation failures instead of heap memory permission issues. - Improved logging for better diagnostics related to JIT memory management.
2 weeks ago
apk.o
Update build number and version; add new ELF, NACP, NRO, and map files for Android Horizon NX - Incremented BUILD_NUMBER to 37 and updated BUILD_VERSION to "testing-alpha-37" in build_number.h. - Added new AndroidHorizonNX.elf file. - Created new AndroidHorizonNX.nacp file with initial metadata. - Introduced new AndroidHorizonNX.nro file. - Added AndroidHorizonNX.lst and AndroidHorizonNX.map files to the build directory.
2 weeks ago
audio.d
feat(audio): implement SimpleAudioEngine backend using SDL2_mixer - Added audio handling capabilities through SDL2_mixer for music and sound effects. - Implemented functions for playing, stopping, pausing, and resuming music and sound effects. - Introduced asset directory management for audio files. - Added volume control for music and sound effects. - Implemented caching for sound effects to optimize loading.
1 week ago
audio.o
Refactor code structure for improved readability and maintainability
1 week ago
avatar.d
Refactor code structure for improved readability and maintainability
1 week ago
avatar.o
Refactor code structure for improved readability and maintainability
1 week ago
elf_loader.d
Update build number and version; enhance logging and UI features - Incremented build number to 30 and updated version string to "testing-alpha-30". - Removed unnecessary nifm initialization in avatarThreadFunc to avoid permission issues on homebrew. - Added progress logging during ELF loading to improve user feedback. - Increased UI log buffer size to 20 entries and width to 128 characters for better logging. - Enhanced progress screen to include a live tail of compat_log.txt, providing real-time feedback during APK launches. - Refactored launch process to run in a background thread, improving responsiveness of the UI. - Updated various UI elements to reflect the new application name "Android Horizon" and improved overall aesthetics.
2 weeks ago
elf_loader.o
Refactor code structure for improved readability and maintainability
1 week ago
jni_env.d
Update build number and version; add new ELF, NACP, NRO, and map files for Android Horizon NX - Incremented BUILD_NUMBER to 37 and updated BUILD_VERSION to "testing-alpha-37" in build_number.h. - Added new AndroidHorizonNX.elf file. - Created new AndroidHorizonNX.nacp file with initial metadata. - Introduced new AndroidHorizonNX.nro file. - Added AndroidHorizonNX.lst and AndroidHorizonNX.map files to the build directory.
2 weeks ago
jni_env.o
Refactor code structure for improved readability and maintainability
1 week ago
loader.d
Refactor code structure for improved readability and maintainability
1 week ago
loader.o
Refactor code structure for improved readability and maintainability
1 week ago
main.d
Update build number and version; enhance logging and UI features - Incremented build number to 30 and updated version string to "testing-alpha-30". - Removed unnecessary nifm initialization in avatarThreadFunc to avoid permission issues on homebrew. - Added progress logging during ELF loading to improve user feedback. - Increased UI log buffer size to 20 entries and width to 128 characters for better logging. - Enhanced progress screen to include a live tail of compat_log.txt, providing real-time feedback during APK launches. - Refactored launch process to run in a background thread, improving responsiveness of the UI. - Updated various UI elements to reflect the new application name "Android Horizon" and improved overall aesthetics.
2 weeks ago
main.o
Refactor code structure for improved readability and maintainability
1 week ago
shim_table.d
Update build number and version; add new ELF, NACP, NRO, and map files for Android Horizon NX - Incremented BUILD_NUMBER to 37 and updated BUILD_VERSION to "testing-alpha-37" in build_number.h. - Added new AndroidHorizonNX.elf file. - Created new AndroidHorizonNX.nacp file with initial metadata. - Introduced new AndroidHorizonNX.nro file. - Added AndroidHorizonNX.lst and AndroidHorizonNX.map files to the build directory.
2 weeks ago
shim_table.o
Update build number and version; enhance audio and fault logging - Incremented build number to 60 and updated version string to "v0.1.60 testing-alpha". - Added `compatAudioWarmup()` function to initialize the audio mixer before the game loop starts, preventing lazy initialization during rendering. - Enhanced fault logging in `elf_loader.cpp` to provide detailed memory region information for faulting addresses, including type and permissions. - Updated `runGameOnMainThread()` to call `compatAudioWarmup()` for early audio setup. - Improved fault handling by logging additional context about the program counter (PC) and fault address (FAR) during unrecovered faults.
1 week ago