---
title: Test Environment | Guide
---

# Test Environment

Vitest provides [`environment`](/config/environment) option to run code inside a specific environment. You can modify how environment behaves with [`environmentOptions`](/config/environmentoptions) option.

By default, you can use these environments:

- `node` is default environment
- `jsdom` emulates browser environment by providing Browser API, uses [`jsdom`](https://github.com/jsdom/jsdom) package
- `happy-dom` emulates browser environment by providing Browser API, and considered to be faster than jsdom, but lacks some API, uses [`happy-dom`](https://github.com/capricorn86/happy-dom) package
- `edge-runtime` emulates Vercel's [edge-runtime](https://edge-runtime.vercel.app/), uses [`@edge-runtime/vm`](https://npmx.dev/package/@edge-runtime/vm) package

::: info
When using `jsdom` or `happy-dom` environments, Vitest follows the same rules that Vite does when importing [CSS](https://vitejs.dev/guide/features.html#css) and [assets](https://vitejs.dev/guide/features.html#static-assets). If importing external dependency fails with `unknown extension .css` error, you need to inline the whole import chain manually by adding all packages to [`server.deps.inline`](/config/server#inline). For example, if the error happens in `package-3` in this import chain: `source code -> package-1 -> package-2 -> package-3`, you need to add all three packages to `server.deps.inline`.

The `require` of CSS and assets inside the external dependencies are resolved automatically.
:::

::: warning
"Environments" exist only when running tests in Node.js.

`browser` is not considered an environment in Vitest. If you wish to run part of your tests using [Browser Mode](/guide/browser/), you can create a [test project](/guide/browser/#projects-config).
:::

## Environments for Specific Files

When setting `environment` option in your config, it will apply to all the test files in your project. To have more fine-grained control, you can use control comments to specify environment for specific files. Control comments are comments that start with `@vitest-environment` and are followed by the environment name:

```ts
// @vitest-environment jsdom

import { expect, test } from 'vitest'

test('test', () => {
  expect(typeof window).not.toBe('undefined')
})
```

## Custom Environment

You can create your own package to extend Vitest environment. To do so, create package with the name `vitest-environment-${name}` or specify a path to a valid JS/TS file. That package should export an object with the shape of `Environment`:

```ts
import type { Environment } from 'vitest/runtime'

export default <Environment>{
  name: 'custom',
  viteEnvironment: 'ssr',
  // optional - only if you support "vmForks" or "vmThreads" pools
  async setupVM() {
    const vm = await import('node:vm')
    const context = vm.createContext()
    return {
      getVmContext() {
        return context
      },
      teardown() {
        // called after all tests with this env have been run
      }
    }
  },
  setup() {
    // custom setup
    return {
      teardown() {
        // called after all tests with this env have been run
      }
    }
  }
}
```

::: warning
Vitest requires `viteEnvironment` option on environment object (fallbacks to the Vitest environment name by default). It should be equal to `ssr`, `client` or any custom [Vite environment](https://vite.dev/guide/api-environment) name. This value determines which environment is used to process file.
:::

You also have access to default Vitest environments through `vitest/runtime` entry:

```ts
import { builtinEnvironments, populateGlobal } from 'vitest/runtime'

console.log(builtinEnvironments) // { jsdom, happy-dom, node, edge-runtime }
```

Vitest also provides `populateGlobal` utility function, which can be used to move properties from object into the global namespace:

```ts
interface PopulateOptions {
  // should non-class functions be bind to the global namespace
  bindFunctions?: boolean
}

interface PopulateResult {
  // a list of all keys that were copied, even if value doesn't exist on original object
  keys: Set<string>
  // a map of original object that might have been overridden with keys
  // you can return these values inside `teardown` function
  originals: Map<string | symbol, any>
}

export function populateGlobal(global: any, original: any, options: PopulateOptions): PopulateResult
```
