#pragma checksum "..\..\BattleGrid.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "007D9FC97E63B15DA7ADA8FB6A25A1BC"
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Battleship;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Battleship {
    
    
    /// <summary>
    /// BattleGrid
    /// </summary>
    public partial class BattleGrid : System.Windows.Window, System.Windows.Markup.IComponentConnector {
        
        
        #line 35 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Shapes.Rectangle rctPlayer1;
        
        #line default
        #line hidden
        
        
        #line 36 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Shapes.Rectangle rctPlayer2;
        
        #line default
        #line hidden
        
        
        #line 38 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.Grid gridplayer1;
        
        #line default
        #line hidden
        
        
        #line 42 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.Grid gridplayer2;
        
        #line default
        #line hidden
        
        
        #line 43 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.TextBox txtPlayerTurn;
        
        #line default
        #line hidden
        
        
        #line 44 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.TextBox txtPlayer1Title;
        
        #line default
        #line hidden
        
        
        #line 45 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.TextBox txtPlayer2Title;
        
        #line default
        #line hidden
        
        
        #line 46 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.Button btnRematch;
        
        #line default
        #line hidden
        
        
        #line 47 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.Button btnExit;
        
        #line default
        #line hidden
        
        
        #line 48 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.TextBox txtPlayer1Name;
        
        #line default
        #line hidden
        
        
        #line 49 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.TextBox txtPlayer2Name;
        
        #line default
        #line hidden
        
        
        #line 50 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.TextBox txtRemainingShips1;
        
        #line default
        #line hidden
        
        
        #line 51 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.TextBox txtRemainingShips2;
        
        #line default
        #line hidden
        
        
        #line 52 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.TextBox txtWinner;
        
        #line default
        #line hidden
        
        
        #line 53 "..\..\BattleGrid.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.Button button;
        
        #line default
        #line hidden
        
        private bool _contentLoaded;
        
        /// <summary>
        /// InitializeComponent
        /// </summary>
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
        public void InitializeComponent() {
            if (_contentLoaded) {
                return;
            }
            _contentLoaded = true;
            System.Uri resourceLocater = new System.Uri("/Battleship;component/battlegrid.xaml", System.UriKind.Relative);
            
            #line 1 "..\..\BattleGrid.xaml"
            System.Windows.Application.LoadComponent(this, resourceLocater);
            
            #line default
            #line hidden
        }
        
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
            switch (connectionId)
            {
            case 1:
            this.rctPlayer1 = ((System.Windows.Shapes.Rectangle)(target));
            return;
            case 2:
            this.rctPlayer2 = ((System.Windows.Shapes.Rectangle)(target));
            return;
            case 3:
            this.gridplayer1 = ((System.Windows.Controls.Grid)(target));
            return;
            case 4:
            this.gridplayer2 = ((System.Windows.Controls.Grid)(target));
            return;
            case 5:
            this.txtPlayerTurn = ((System.Windows.Controls.TextBox)(target));
            return;
            case 6:
            this.txtPlayer1Title = ((System.Windows.Controls.TextBox)(target));
            return;
            case 7:
            this.txtPlayer2Title = ((System.Windows.Controls.TextBox)(target));
            return;
            case 8:
            this.btnRematch = ((System.Windows.Controls.Button)(target));
            
            #line 46 "..\..\BattleGrid.xaml"
            this.btnRematch.Click += new System.Windows.RoutedEventHandler(this.btnRematch_Click);
            
            #line default
            #line hidden
            return;
            case 9:
            this.btnExit = ((System.Windows.Controls.Button)(target));
            
            #line 47 "..\..\BattleGrid.xaml"
            this.btnExit.Click += new System.Windows.RoutedEventHandler(this.btnExit_Click);
            
            #line default
            #line hidden
            return;
            case 10:
            this.txtPlayer1Name = ((System.Windows.Controls.TextBox)(target));
            return;
            case 11:
            this.txtPlayer2Name = ((System.Windows.Controls.TextBox)(target));
            return;
            case 12:
            this.txtRemainingShips1 = ((System.Windows.Controls.TextBox)(target));
            return;
            case 13:
            this.txtRemainingShips2 = ((System.Windows.Controls.TextBox)(target));
            return;
            case 14:
            this.txtWinner = ((System.Windows.Controls.TextBox)(target));
            return;
            case 15:
            this.button = ((System.Windows.Controls.Button)(target));
            
            #line 53 "..\..\BattleGrid.xaml"
            this.button.Click += new System.Windows.RoutedEventHandler(this.Debug_Click);
            
            #line default
            #line hidden
            return;
            }
            this._contentLoaded = true;
        }
    }
}

