Commits
* Removed entry version tracking
* Entries are now immutable again
* Simplified code
* Refactored StateDebouncer again
* Readded debouncer to join/quit events again
* Renamed Debouncer to StateDebouncer
* Now stores & checks changes for a given Object, called "state"
* Updated Listen to use StateDebouncer
* Added a new system that executes the last version of a task
* Discord webhook Player join/quit message relays now go through debouncer. Why? Just so timeouts & other stuff don't spam the webhook
* Added Session
* Replaced coords with distance
* Reworked checks
* Clears actionbar when a session is closed
* Added a few comments to GrillChatRenderer
* Replaced big regexes to something simpler that HOPEFULLY should work the same way
* Added messages that are broadcasted when a player gets on a bed
* Default messages come from Stardew Valley
* Replaced unused Consumer var with _ (standard)
* Removed spawner mob set AI
* Reworked entityItemPersistent to use UUIDs
* Removed object persistency for entityItemPersistent
* Reworked how it nerfs spawner entities, which now checks for a "target" nearby
* Reworked adjustRenderDist to now take care about simulation distance
* Added custom ChatRenderer to be used as the main one, which just also displays the player's head in the message
* Added character escaping to messages (due to JSON parsing)
* Added a function to actually send the payloads
* Added message to send when the server starts & stops
* Added message to send when a player joins & leaves
* Config is now used
* Added Discord Webhook hook
* Added config.yml
* Respawn death location message is now configurable