Commits
* Added copy, shareware shader files
* Added shareware posteffect config
* Fixed an issue where if DeathAnimationStyle was set to INVISIBLE, the mod wouldn't clear some states regarding the entity's hurt status
* Reworked how the mod detects if an item is 2D by also checking for its blockLight state
* Moved renderNamesInF1 and renderHandInF1 settings from visuals to uichanges in ingame config screen
* Adicionado pt_br.json da branch ver/26.1 + lang/ptbr
* Adicionado chave "capeHitTint"
* Added missing @Unique to ClosedCaptionsMixin's lysten$envIds
* Added missing opcode for GameRendererMixin's lysten$handInF1
* Added renderNamesInF1 - which toggles nametag rendering in F1
* Added renderHandInF1 - which toggles hands rendering in F1
* Reorder armorHitTint in ingame config screen
* Added lang keys for unhideGuiRenderNames, unhideGuiHands
* Removed "Rendering" category
* Reordered a lot of settings
* Added JSON parsing for Cool String, meaning you can now use Text Components on it
* Added containerExtraPause, which controls whether the cool string appears in the pause screen
* Added playerless, that filters out subtitles that are internally linked to players
* Added environment, that filters out selected subtitles like rain/cave noise/nether noise
* Added "cleaner debug menu", a new setting that swaps the debug menu's background with text shadow
* Armor tinting now uses vanilla tint when no custom hit color is set
* Refactored armor tinting code
* Armor tint now uses lerp & alpha
* The vanilla damage tint color is now stored in LystenClient
* Living entities won't render during their death animation if its style is set to "INVISIBLE"
* Added setting for survival test hurt animation
* renamed some vars in lysten$survivaltestHurtAnim
* Added survival test hurt animation (to be turned into a setting)
* Renamed "THREAD_LOCAL" to "ENTITY_LOCAL" in HurtContext.java
* Added a toggle to hide fishing bobber sprite when near the camera
* Added filteredFireLayer option to visuals
* Fixed filteredFireLayer not working for creative mode
* Remove stringbox from lang
* Added tooltip for Color entries in the config ingame menu
* Removed flatDir block from build.gradle.kts repository
* Upgraded Gradle from 8.14.1 to 9.2
* Renamed ItemRenderStyle FLAT_SPRITE to FLATTEN, as well... that's what it does, really
* Upgraded Fabric Loom to 1.13-SNAPSHOT to 1.15-SNAPSHOT
* Added UniStyle as a dependency
* Cool String setting can now be decorated with UniStyle!
* "FLAT_SPRITE" item render style is now "FLATTEN", as that's what it does... really
* Fixed FLAT_SPRITE Dropped Item type messing with block items in the pickup animation
* The subtle hitbox point is now hidden while the Cleaner Hitboxes setting is enabled
* Bump version to 1.0
* Change pause menu button location (no colliding with most mods)
* Removed TODO marks from what has already been done
* Readd Chat Shadows toggle
* New chat messages no longer maintain their shadow when the chat shadow toggle is off
* Optimized imports
* Upgraded Gradle from 8.14.1 to 9.2
* Renamed ItemRenderStyle FLAT_SPRITE to FLATTEN, as well... that's what it does, really
* Upgraded Fabric Loom to 1.13-SNAPSHOT to 1.15-SNAPSHOT
* Added UniStyle as a dependency
* Cool String setting can now be decorated with UniStyle!
* "FLAT_SPRITE" item render style is now "FLATTEN", as that's what it does... really