[READ-ONLY] Mirror of https://github.com/kristianbinau/grundl-ggendeProgrammering. First school project
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RegneSpil

Kristian Binau (Aug 12, 2019, 7:11 PM +0200) 9ded1d43 cf20f5e0

+1233
findIkkePar/.vs/findIkkePar/v16/Server/sqlite3/storage.ide-shm

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findIkkePar/.vs/findIkkePar/v16/Server/sqlite3/storage.ide-wal

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regneSpil/.vs/regneSpil/DesignTimeBuild/.dtbcache

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regneSpil/.vs/regneSpil/v16/.suo

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regneSpil/.vs/regneSpil/v16/Server/sqlite3/db.lock

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regneSpil/.vs/regneSpil/v16/Server/sqlite3/storage.ide

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regneSpil/regneSpil.sln
··· 1 +  2 + Microsoft Visual Studio Solution File, Format Version 12.00 3 + # Visual Studio Version 16 4 + VisualStudioVersion = 16.0.29123.88 5 + MinimumVisualStudioVersion = 10.0.40219.1 6 + Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "regneSpil", "regneSpil\regneSpil.csproj", "{BA66362D-2F5A-4E6F-A9B3-143EDDA0B3EA}" 7 + EndProject 8 + Global 9 + GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 + Debug|Any CPU = Debug|Any CPU 11 + Release|Any CPU = Release|Any CPU 12 + EndGlobalSection 13 + GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 + {BA66362D-2F5A-4E6F-A9B3-143EDDA0B3EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 + {BA66362D-2F5A-4E6F-A9B3-143EDDA0B3EA}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 + {BA66362D-2F5A-4E6F-A9B3-143EDDA0B3EA}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 + {BA66362D-2F5A-4E6F-A9B3-143EDDA0B3EA}.Release|Any CPU.Build.0 = Release|Any CPU 18 + EndGlobalSection 19 + GlobalSection(SolutionProperties) = preSolution 20 + HideSolutionNode = FALSE 21 + EndGlobalSection 22 + GlobalSection(ExtensibilityGlobals) = postSolution 23 + SolutionGuid = {5F6EE22C-8D73-4EC2-9A5D-97EAB5F75A1E} 24 + EndGlobalSection 25 + EndGlobal
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regneSpil/regneSpil/Program.cs
··· 1 + using System; 2 + using System.Collections.Generic; 3 + using System.Text; 4 + 5 + namespace regneSpil 6 + { 7 + class Program 8 + { 9 + static void Main(string[] args) 10 + { 11 + //Variables 12 + string disciplin; 13 + int difficulty; 14 + string minusOrPlus; 15 + 16 + //Rules and Info 17 + Console.WriteLine("RegneSpil!"); 18 + Console.WriteLine("Du starter med (100 * Det niveau du vælger) af points. Hvor du så få eller mister nogle hvis du svare rigtigt og forkert."); 19 + Console.WriteLine("Du får 10 regnestykker, hvor du så får en score efter."); 20 + Console.WriteLine("Held og lykke!"); 21 + Console.WriteLine(" "); 22 + 23 + 24 + //Infinite Loop 25 + for (int i = 0; i < 9999; i++) 26 + { 27 + //User-input 28 + Console.WriteLine("Hvilken disciplin vil du op i?"); 29 + disciplin = Console.ReadLine(); 30 + Console.WriteLine("Vil du regne med '+' eller '-' tal?"); 31 + minusOrPlus = Console.ReadLine(); 32 + Console.WriteLine("Hvilken sværhedsgrad vil du prøve? (1-5)"); 33 + difficulty = int.Parse(Console.ReadLine()); 34 + 35 + 36 + 37 + //Turning user-input into functions 38 + switch (disciplin) 39 + { 40 + case "+": 41 + disciplinFunction(difficulty, minusOrPlus, "+"); 42 + break; 43 + 44 + case "-": 45 + disciplinFunction(difficulty, minusOrPlus, "-"); 46 + break; 47 + 48 + case "*": 49 + disciplinFunction(difficulty, minusOrPlus, "*"); 50 + break; 51 + 52 + case "/": 53 + disciplinFunction(difficulty, minusOrPlus, "/"); 54 + break; 55 + 56 + case "plus": 57 + disciplinFunction(difficulty, minusOrPlus, "+"); 58 + break; 59 + 60 + case "minus": 61 + disciplinFunction(difficulty, minusOrPlus, "-"); 62 + break; 63 + 64 + case "gange": 65 + disciplinFunction(difficulty, minusOrPlus, "*"); 66 + break; 67 + 68 + case "dividere": 69 + disciplinFunction(difficulty, minusOrPlus, "/"); 70 + break; 71 + 72 + case "Plus": 73 + disciplinFunction(difficulty, minusOrPlus, "+"); 74 + break; 75 + 76 + case "Minus": 77 + disciplinFunction(difficulty, minusOrPlus, "-"); 78 + break; 79 + 80 + case "Gange": 81 + disciplinFunction(difficulty, minusOrPlus, "*"); 82 + break; 83 + 84 + case "Dividere": 85 + disciplinFunction(difficulty, minusOrPlus, "/"); 86 + break; 87 + 88 + default: 89 + Console.WriteLine("Du intastede ikke en rigtig operator!"); 90 + break; 91 + } 92 + Console.WriteLine(" "); 93 + 94 + } 95 + } 96 + //Plus 97 + static void disciplinFunction(int d, string e, string f) 98 + { 99 + int points = d * 100; 100 + string disciplin = f; 101 + 102 + //Gives 10 math-problems 103 + for (int j = 0; j < 10; j++) 104 + { 105 + //Getting Random numbers from Function 106 + int num1 = difficultyRandomNumber(d, e); 107 + int num2 = difficultyRandomNumber(d, e); 108 + 109 + int trueResult; 110 + 111 + switch (disciplin) 112 + { 113 + case "+": 114 + trueResult = num1 + num2; 115 + 116 + Console.WriteLine(" "); 117 + Console.WriteLine("Hvad er " + num1 + " " + disciplin + " " + num2 + "?"); 118 + break; 119 + case "-": 120 + trueResult = num1 - num2; 121 + 122 + Console.WriteLine(" "); 123 + Console.WriteLine("Hvad er " + num1 + " " + disciplin + " " + num2 + "?"); 124 + break; 125 + case "*": 126 + trueResult = num1 * num2; 127 + 128 + Console.WriteLine(" "); 129 + Console.WriteLine("Hvad er " + num1 + " " + disciplin + " " + num2 + "?"); 130 + break; 131 + case "/": 132 + trueResult = num1 / num2; 133 + 134 + Console.WriteLine(" "); 135 + Console.WriteLine("Hvad er " + num1 + " " + disciplin + " " + num2 + "?"); 136 + break; 137 + default: 138 + trueResult = 0; 139 + break; 140 + } 141 + 142 + int ansResult; 143 + 144 + //Counting Tries 145 + for (int i = 1; i <= 3; i++) 146 + { 147 + ansResult = int.Parse(Console.ReadLine()); 148 + 149 + if (ansResult == trueResult) 150 + { 151 + Console.WriteLine("Hurra! Du regnede rigtigt, du brugte " + (i) + " forsøg!"); 152 + points = points + 10; 153 + Console.WriteLine("Du fik 10 points!"); 154 + 155 + break; 156 + } 157 + else 158 + { 159 + if (i <= 2) 160 + { 161 + Console.WriteLine("Øv... Du regnede ikke rigtigt, det er vel okay for du har " + (3 - i) + " forsøg tilbage!"); 162 + points = points - (5 * i); 163 + Console.WriteLine("Du mistede " + 5 * i + " points..."); 164 + } 165 + else 166 + { 167 + Console.WriteLine("Du fik heller ikke rigtigt denne gang, det var trist. Svaret var " + trueResult); 168 + points = points - 15; 169 + Console.WriteLine("Du mistede 15 points..."); 170 + } 171 + } 172 + } 173 + } 174 + Console.WriteLine(" "); 175 + Console.WriteLine("Score:"); 176 + Console.WriteLine("Sværhedsgrad = " + d); 177 + Console.WriteLine("Points = " + points); 178 + Console.WriteLine(" "); 179 + if (points >= (d * 100) + 75) 180 + { 181 + Console.WriteLine("Du var virkelig dygtig, du burde gå et niveau op!"); 182 + } 183 + else if (points <= (d * 100) - 25 && d > 1) 184 + { 185 + Console.WriteLine("Måske var det her niveau lidt for højt, du burde gå et niveau ned..."); 186 + } 187 + else 188 + { 189 + Console.WriteLine("Du gjorde det udemærket, du skal bare øve dig lidt mere, så kan du gå et niveau op!"); 190 + } 191 + Console.WriteLine(" "); 192 + } 193 + 194 + static int difficultyRandomNumber(int diff, string overAndUnder) 195 + { 196 + int plusOrMinus; 197 + int difficultyMax; 198 + int difficultyMin; 199 + 200 + //Checker om man vil have plus eller minus tal 201 + switch (overAndUnder) 202 + { 203 + case "+": 204 + plusOrMinus = 0; 205 + break; 206 + case "plus": 207 + plusOrMinus = 0; 208 + break; 209 + case "Plus": 210 + plusOrMinus = 0; 211 + break; 212 + case "-": 213 + plusOrMinus = 5; 214 + break; 215 + case "minus": 216 + plusOrMinus = 5; 217 + break; 218 + case "Minus": 219 + plusOrMinus = 5; 220 + break; 221 + default: 222 + Console.WriteLine("Du intastede ikke et rigtigt '+' eller '-'!"); 223 + plusOrMinus = 0; 224 + break; 225 + 226 + } 227 + 228 + int difficulty = diff + plusOrMinus; 229 + 230 + //Sætter grænsen for hvor højt tallet må være afhængigt af sværhedsgrad og om man vil have plus eller minus. 231 + switch (difficulty) 232 + { 233 + case 1: 234 + difficultyMax = 11; 235 + difficultyMin = 0; 236 + break; 237 + case 2: 238 + difficultyMax = 101; 239 + difficultyMin = 11; 240 + break; 241 + case 3: 242 + difficultyMax = 1001; 243 + difficultyMin = 101; 244 + break; 245 + case 4: 246 + difficultyMax = 10001; 247 + difficultyMin = 1001; 248 + break; 249 + case 5: 250 + difficultyMax = 100000001; 251 + difficultyMin = 10001; 252 + break; 253 + case 6: 254 + difficultyMin = -11; 255 + difficultyMax = 0; 256 + break; 257 + case 7: 258 + difficultyMin = -101; 259 + difficultyMax = -11; 260 + break; 261 + case 8: 262 + difficultyMin = -1001; 263 + difficultyMax = -101; 264 + break; 265 + case 9: 266 + difficultyMin = -10001; 267 + difficultyMax = -1001; 268 + break; 269 + case 10: 270 + difficultyMin = -100000001; 271 + difficultyMax = -10001; 272 + break; 273 + default: 274 + Console.WriteLine("Du intastede ikke en sværhedsgrad mellem 1-5!"); 275 + difficultyMax = 69; 276 + difficultyMin = 69; 277 + break; 278 + } 279 + 280 + Random rand = new Random(); 281 + int randNum = rand.Next(difficultyMin, difficultyMax); 282 + 283 + return randNum; 284 + } 285 + } 286 + }
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regneSpil/regneSpil/bin/Debug/netcoreapp2.1/regneSpil.deps.json
··· 1 + { 2 + "runtimeTarget": { 3 + "name": ".NETCoreApp,Version=v2.1", 4 + "signature": "da39a3ee5e6b4b0d3255bfef95601890afd80709" 5 + }, 6 + "compilationOptions": {}, 7 + "targets": { 8 + ".NETCoreApp,Version=v2.1": { 9 + "regneSpil/1.0.0": { 10 + "runtime": { 11 + "regneSpil.dll": {} 12 + } 13 + } 14 + } 15 + }, 16 + "libraries": { 17 + "regneSpil/1.0.0": { 18 + "type": "project", 19 + "serviceable": false, 20 + "sha512": "" 21 + } 22 + } 23 + }
regneSpil/regneSpil/bin/Debug/netcoreapp2.1/regneSpil.dll

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regneSpil/regneSpil/bin/Debug/netcoreapp2.1/regneSpil.pdb

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regneSpil/regneSpil/bin/Debug/netcoreapp2.1/regneSpil.runtimeconfig.dev.json
··· 1 + { 2 + "runtimeOptions": { 3 + "additionalProbingPaths": [ 4 + "C:\\Users\\Kristian Binau\\.dotnet\\store\\|arch|\\|tfm|", 5 + "C:\\Users\\Kristian Binau\\.nuget\\packages", 6 + "C:\\Program Files\\dotnet\\sdk\\NuGetFallbackFolder" 7 + ] 8 + } 9 + }
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regneSpil/regneSpil/bin/Debug/netcoreapp2.1/regneSpil.runtimeconfig.json
··· 1 + { 2 + "runtimeOptions": { 3 + "tfm": "netcoreapp2.1", 4 + "framework": { 5 + "name": "Microsoft.NETCore.App", 6 + "version": "2.1.0" 7 + } 8 + } 9 + }
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regneSpil/regneSpil/obj/Debug/netcoreapp2.1/regneSpil.AssemblyInfo.cs
··· 1 + //------------------------------------------------------------------------------ 2 + // <auto-generated> 3 + // This code was generated by a tool. 4 + // Runtime Version:4.0.30319.42000 5 + // 6 + // Changes to this file may cause incorrect behavior and will be lost if 7 + // the code is regenerated. 8 + // </auto-generated> 9 + //------------------------------------------------------------------------------ 10 + 11 + using System; 12 + using System.Reflection; 13 + 14 + [assembly: System.Reflection.AssemblyCompanyAttribute("regneSpil")] 15 + [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] 16 + [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] 17 + [assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] 18 + [assembly: System.Reflection.AssemblyProductAttribute("regneSpil")] 19 + [assembly: System.Reflection.AssemblyTitleAttribute("regneSpil")] 20 + [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] 21 + 22 + // Generated by the MSBuild WriteCodeFragment class. 23 +
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regneSpil/regneSpil/obj/Debug/netcoreapp2.1/regneSpil.AssemblyInfoInputs.cache
··· 1 + 7967d6068946842a91679092f687194a348c771b
regneSpil/regneSpil/obj/Debug/netcoreapp2.1/regneSpil.assets.cache

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regneSpil/regneSpil/obj/Debug/netcoreapp2.1/regneSpil.csproj.CoreCompileInputs.cache
··· 1 + 2bf562dab5164f944e30c31c8421d3966f3de30b
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regneSpil/regneSpil/obj/Debug/netcoreapp2.1/regneSpil.csproj.FileListAbsolute.txt
··· 1 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\obj\Debug\netcoreapp2.1\regneSpil.csprojAssemblyReference.cache 2 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\obj\Debug\netcoreapp2.1\regneSpil.csproj.CoreCompileInputs.cache 3 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\obj\Debug\netcoreapp2.1\regneSpil.AssemblyInfoInputs.cache 4 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\obj\Debug\netcoreapp2.1\regneSpil.AssemblyInfo.cs 5 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\bin\Debug\netcoreapp2.1\regneSpil.deps.json 6 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\bin\Debug\netcoreapp2.1\regneSpil.runtimeconfig.json 7 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\bin\Debug\netcoreapp2.1\regneSpil.runtimeconfig.dev.json 8 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\bin\Debug\netcoreapp2.1\regneSpil.dll 9 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\bin\Debug\netcoreapp2.1\regneSpil.pdb 10 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\obj\Debug\netcoreapp2.1\regneSpil.dll 11 + C:\Users\Kristian Binau\source\repos\grundlæggendeProgrammering\regneSpil\regneSpil\obj\Debug\netcoreapp2.1\regneSpil.pdb
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regneSpil/regneSpil/obj/Debug/netcoreapp2.1/regneSpil.dll

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regneSpil/regneSpil/obj/Debug/netcoreapp2.1/regneSpil.pdb

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regneSpil/regneSpil/obj/project.assets.json
··· 1 + { 2 + "version": 3, 3 + "targets": { 4 + ".NETCoreApp,Version=v2.1": { 5 + "Microsoft.NETCore.App/2.1.0": { 6 + "type": "package", 7 + "dependencies": { 8 + "Microsoft.NETCore.DotNetHostPolicy": "2.1.0", 9 + "Microsoft.NETCore.Platforms": "2.1.0", 10 + "Microsoft.NETCore.Targets": "2.1.0", 11 + "NETStandard.Library": "2.0.3" 12 + }, 13 + "compile": { 14 + "ref/netcoreapp2.1/Microsoft.CSharp.dll": {}, 15 + "ref/netcoreapp2.1/Microsoft.VisualBasic.dll": {}, 16 + "ref/netcoreapp2.1/Microsoft.Win32.Primitives.dll": {}, 17 + "ref/netcoreapp2.1/System.AppContext.dll": {}, 18 + "ref/netcoreapp2.1/System.Buffers.dll": {}, 19 + "ref/netcoreapp2.1/System.Collections.Concurrent.dll": {}, 20 + "ref/netcoreapp2.1/System.Collections.Immutable.dll": {}, 21 + "ref/netcoreapp2.1/System.Collections.NonGeneric.dll": {}, 22 + "ref/netcoreapp2.1/System.Collections.Specialized.dll": {}, 23 + "ref/netcoreapp2.1/System.Collections.dll": {}, 24 + 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