export const vertexShader = `varying vec3 vPosition;
varying vec3 vNormal;

void main() {
	vec4 modelPosition = modelMatrix * vec4(position, 1.0);
	gl_Position = projectionMatrix * viewMatrix * modelPosition;
	vec4 modelNormal = modelMatrix * vec4(normal, 0.0);
	vPosition = modelPosition.xyz;
	vNormal = modelNormal.xyz;
}`
