---
title: Blink
slug: /actions-blink
section: Actions
---

Blinking is useful for showing that damage has been taken

## Blink

This method will cause an actor to [[ActionContext.blink|blink]] (become visible and not visible). Optionally, you may specify the number of blinks. Specify the amount of time the actor should be visible per blink, and the amount of time not visible. This method is part of the actor 'Action' fluent API allowing action chaining.

```typescript
const actor = new ex.Actor({
  width: 100,
  height: 100,
  color: ex.Color.Red,
})

// time visible in milliseconds, time not visible in milliseconds, optional number of blinks
actor.actions.blink(200, 200, 10)
```
