clayterm#
A terminal rendering backend for Clay, compiled to WebAssembly.
With every frame, the entire UI tree is packed into a flat byte array and sent to WASM in a single call. On the C side, Clay runs layout, render commands are walked into a cell buffer, and the buffer is diffed against the previous frame. Only the cells that actually changed produce output. The result is an ANSI escape sequence that can be written directly to stdout. One trip to WASM per frame, double buffered, and only the bytes that need to change hit the output stream.
Because the WASM module is pure computation with no I/O, it runs anywhere WebAssembly does: Deno, Node, Bun, browsers, or any other runtime.
TypeScript WASM (C)
+---------------+ +---------------------------+
| | Uint32Array | |
| UI ops... | =============> | Clay layout |
| | | -> render commands |
+---------------+ | -> cell buffer (back) |
| -> diff against (front) |
| -> escape bytes |
+---------------+ | |
| | ANSI byte array| |
| stdout.write | <============= | |
| | | |
+---------------+ +---------------------------+
Usage#
import { open, close, text, grow, rgba, createTerm } from "clayterm";
const term = await createTerm({ width: 80, height: 24 });
const ansi = term.render([
open("root", {
layout: { width: grow(), height: grow(), direction: "ttb" },
}),
open("box", {
layout: { padding: { left: 2, top: 1 } },
border: {
color: rgba(0, 255, 0),
left: 1, right: 1, top: 1, bottom: 1,
},
cornerRadius: { tl: 1, tr: 1, bl: 1, br: 1 },
}),
text("Hello, World!"),
close(),
close(),
]);
Deno.stdout.writeSync(ansi);
Development#
Requires clang with wasm32 target support.
First build the .wasm
make
run tests
deno task test