// @generated by jacquard-lexicon. DO NOT EDIT.
//
// Lexicon: download.darkworld.state
//
// This file was automatically generated from Lexicon schemas.
// Any manual changes will be overwritten on the next regeneration.

#[allow(unused_imports)]
use alloc::collections::BTreeMap;

#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::CowStr;

#[allow(unused_imports)]
use jacquard_common::deps::codegen::unicode_segmentation::UnicodeSegmentation;
use jacquard_common::types::collection::{Collection, RecordError};
use jacquard_common::types::string::{AtUri, Cid};
use jacquard_common::types::uri::{RecordUri, UriError};
use jacquard_common::xrpc::XrpcResp;
use jacquard_derive::{IntoStatic, lexicon};
use jacquard_lexicon::lexicon::LexiconDoc;
use jacquard_lexicon::schema::LexiconSchema;

#[allow(unused_imports)]
use jacquard_lexicon::validation::{ConstraintError, ValidationPath};
use serde::{Serialize, Deserialize};
use crate::download_darkworld::state;

#[lexicon]
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct Favorite<'a> {
    #[serde(borrow)]
    pub album: Vec<CowStr<'a>>,
    #[serde(borrow)]
    pub artist: Vec<CowStr<'a>>,
    #[serde(borrow)]
    pub deltarune_character: Vec<CowStr<'a>>,
    #[serde(borrow)]
    pub game: Vec<CowStr<'a>>,
}

/// The record used by darkworld.download to determine the website's content.

#[lexicon]
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct State<'a> {
    ///The user's favorites/likes/preferences.
    #[serde(borrow)]
    pub favorite: state::Favorite<'a>,
    ///Describe the site's content/look.
    #[serde(borrow)]
    pub site: state::Site<'a>,
}

/// Typed wrapper for GetRecord response with this collection's record type.

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct StateGetRecordOutput<'a> {
    #[serde(skip_serializing_if = "Option::is_none")]
    #[serde(borrow)]
    pub cid: Option<Cid<'a>>,
    #[serde(borrow)]
    pub uri: AtUri<'a>,
    #[serde(borrow)]
    pub value: State<'a>,
}


#[lexicon]
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct Site<'a> {
    ///Swap out Kris with Susie in the prophecy panel.
    pub susie_prophecy: bool,
    ///TBD
    #[serde(skip_serializing_if = "Option::is_none")]
    #[serde(borrow)]
    pub title_colors: Option<SiteTitleColors<'a>>,
}

/// TBD

#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum SiteTitleColors<'a> {
    Enby,
    Trans,
    Pan,
    Latvia,
    Other(CowStr<'a>),
}

impl<'a> SiteTitleColors<'a> {
    pub fn as_str(&self) -> &str {
        match self {
            Self::Enby => "enby",
            Self::Trans => "trans",
            Self::Pan => "pan",
            Self::Latvia => "latvia",
            Self::Other(s) => s.as_ref(),
        }
    }
}

impl<'a> From<&'a str> for SiteTitleColors<'a> {
    fn from(s: &'a str) -> Self {
        match s {
            "enby" => Self::Enby,
            "trans" => Self::Trans,
            "pan" => Self::Pan,
            "latvia" => Self::Latvia,
            _ => Self::Other(CowStr::from(s)),
        }
    }
}

impl<'a> From<String> for SiteTitleColors<'a> {
    fn from(s: String) -> Self {
        match s.as_str() {
            "enby" => Self::Enby,
            "trans" => Self::Trans,
            "pan" => Self::Pan,
            "latvia" => Self::Latvia,
            _ => Self::Other(CowStr::from(s)),
        }
    }
}

impl<'a> core::fmt::Display for SiteTitleColors<'a> {
    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
        write!(f, "{}", self.as_str())
    }
}

impl<'a> AsRef<str> for SiteTitleColors<'a> {
    fn as_ref(&self) -> &str {
        self.as_str()
    }
}

impl<'a> serde::Serialize for SiteTitleColors<'a> {
    fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
    where
        S: serde::Serializer,
    {
        serializer.serialize_str(self.as_str())
    }
}

impl<'de, 'a> serde::Deserialize<'de> for SiteTitleColors<'a>
where
    'de: 'a,
{
    fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
    where
        D: serde::Deserializer<'de>,
    {
        let s = <&'de str>::deserialize(deserializer)?;
        Ok(Self::from(s))
    }
}

impl<'a> Default for SiteTitleColors<'a> {
    fn default() -> Self {
        Self::Other(Default::default())
    }
}

impl jacquard_common::IntoStatic for SiteTitleColors<'_> {
    type Output = SiteTitleColors<'static>;
    fn into_static(self) -> Self::Output {
        match self {
            SiteTitleColors::Enby => SiteTitleColors::Enby,
            SiteTitleColors::Trans => SiteTitleColors::Trans,
            SiteTitleColors::Pan => SiteTitleColors::Pan,
            SiteTitleColors::Latvia => SiteTitleColors::Latvia,
            SiteTitleColors::Other(v) => SiteTitleColors::Other(v.into_static()),
        }
    }
}

impl<'a> State<'a> {
    pub fn uri(
        uri: impl Into<CowStr<'a>>,
    ) -> Result<RecordUri<'a, StateRecord>, UriError> {
        RecordUri::try_from_uri(AtUri::new_cow(uri.into())?)
    }
}

impl<'a> LexiconSchema for Favorite<'a> {
    fn nsid() -> &'static str {
        "download.darkworld.state"
    }
    fn def_name() -> &'static str {
        "favorite"
    }
    fn lexicon_doc() -> LexiconDoc<'static> {
        lexicon_doc_download_darkworld_state()
    }
    fn validate(&self) -> Result<(), ConstraintError> {
        Ok(())
    }
}

/// Marker type for deserializing records from this collection.

#[derive(Debug, Serialize, Deserialize)]
pub struct StateRecord;
impl XrpcResp for StateRecord {
    const NSID: &'static str = "download.darkworld.state";
    const ENCODING: &'static str = "application/json";
    type Output<'de> = StateGetRecordOutput<'de>;
    type Err<'de> = RecordError<'de>;
}

impl From<StateGetRecordOutput<'_>> for State<'_> {
    fn from(output: StateGetRecordOutput<'_>) -> Self {
        use jacquard_common::IntoStatic;
        output.value.into_static()
    }
}

impl Collection for State<'_> {
    const NSID: &'static str = "download.darkworld.state";
    type Record = StateRecord;
}

impl Collection for StateRecord {
    const NSID: &'static str = "download.darkworld.state";
    type Record = StateRecord;
}

impl<'a> LexiconSchema for State<'a> {
    fn nsid() -> &'static str {
        "download.darkworld.state"
    }
    fn def_name() -> &'static str {
        "main"
    }
    fn lexicon_doc() -> LexiconDoc<'static> {
        lexicon_doc_download_darkworld_state()
    }
    fn validate(&self) -> Result<(), ConstraintError> {
        Ok(())
    }
}

impl<'a> LexiconSchema for Site<'a> {
    fn nsid() -> &'static str {
        "download.darkworld.state"
    }
    fn def_name() -> &'static str {
        "site"
    }
    fn lexicon_doc() -> LexiconDoc<'static> {
        lexicon_doc_download_darkworld_state()
    }
    fn validate(&self) -> Result<(), ConstraintError> {
        Ok(())
    }
}

pub mod favorite_state {

    pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
    #[allow(unused)]
    use ::core::marker::PhantomData;
    mod sealed {
        pub trait Sealed {}
    }
    /// State trait tracking which required fields have been set
    pub trait State: sealed::Sealed {
        type DeltaruneCharacter;
        type Game;
        type Album;
        type Artist;
    }
    /// Empty state - all required fields are unset
    pub struct Empty(());
    impl sealed::Sealed for Empty {}
    impl State for Empty {
        type DeltaruneCharacter = Unset;
        type Game = Unset;
        type Album = Unset;
        type Artist = Unset;
    }
    ///State transition - sets the `deltarune_character` field to Set
    pub struct SetDeltaruneCharacter<S: State = Empty>(PhantomData<fn() -> S>);
    impl<S: State> sealed::Sealed for SetDeltaruneCharacter<S> {}
    impl<S: State> State for SetDeltaruneCharacter<S> {
        type DeltaruneCharacter = Set<members::deltarune_character>;
        type Game = S::Game;
        type Album = S::Album;
        type Artist = S::Artist;
    }
    ///State transition - sets the `game` field to Set
    pub struct SetGame<S: State = Empty>(PhantomData<fn() -> S>);
    impl<S: State> sealed::Sealed for SetGame<S> {}
    impl<S: State> State for SetGame<S> {
        type DeltaruneCharacter = S::DeltaruneCharacter;
        type Game = Set<members::game>;
        type Album = S::Album;
        type Artist = S::Artist;
    }
    ///State transition - sets the `album` field to Set
    pub struct SetAlbum<S: State = Empty>(PhantomData<fn() -> S>);
    impl<S: State> sealed::Sealed for SetAlbum<S> {}
    impl<S: State> State for SetAlbum<S> {
        type DeltaruneCharacter = S::DeltaruneCharacter;
        type Game = S::Game;
        type Album = Set<members::album>;
        type Artist = S::Artist;
    }
    ///State transition - sets the `artist` field to Set
    pub struct SetArtist<S: State = Empty>(PhantomData<fn() -> S>);
    impl<S: State> sealed::Sealed for SetArtist<S> {}
    impl<S: State> State for SetArtist<S> {
        type DeltaruneCharacter = S::DeltaruneCharacter;
        type Game = S::Game;
        type Album = S::Album;
        type Artist = Set<members::artist>;
    }
    /// Marker types for field names
    #[allow(non_camel_case_types)]
    pub mod members {
        ///Marker type for the `deltarune_character` field
        pub struct deltarune_character(());
        ///Marker type for the `game` field
        pub struct game(());
        ///Marker type for the `album` field
        pub struct album(());
        ///Marker type for the `artist` field
        pub struct artist(());
    }
}

/// Builder for constructing an instance of this type
pub struct FavoriteBuilder<'a, S: favorite_state::State> {
    _state: PhantomData<fn() -> S>,
    _fields: (
        Option<Vec<CowStr<'a>>>,
        Option<Vec<CowStr<'a>>>,
        Option<Vec<CowStr<'a>>>,
        Option<Vec<CowStr<'a>>>,
    ),
    _lifetime: PhantomData<&'a ()>,
}

impl<'a> Favorite<'a> {
    /// Create a new builder for this type
    pub fn new() -> FavoriteBuilder<'a, favorite_state::Empty> {
        FavoriteBuilder::new()
    }
}

impl<'a> FavoriteBuilder<'a, favorite_state::Empty> {
    /// Create a new builder with all fields unset
    pub fn new() -> Self {
        FavoriteBuilder {
            _state: PhantomData,
            _fields: (None, None, None, None),
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S> FavoriteBuilder<'a, S>
where
    S: favorite_state::State,
    S::Album: favorite_state::IsUnset,
{
    /// Set the `album` field (required)
    pub fn album(
        mut self,
        value: impl Into<Vec<CowStr<'a>>>,
    ) -> FavoriteBuilder<'a, favorite_state::SetAlbum<S>> {
        self._fields.0 = Option::Some(value.into());
        FavoriteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S> FavoriteBuilder<'a, S>
where
    S: favorite_state::State,
    S::Artist: favorite_state::IsUnset,
{
    /// Set the `artist` field (required)
    pub fn artist(
        mut self,
        value: impl Into<Vec<CowStr<'a>>>,
    ) -> FavoriteBuilder<'a, favorite_state::SetArtist<S>> {
        self._fields.1 = Option::Some(value.into());
        FavoriteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S> FavoriteBuilder<'a, S>
where
    S: favorite_state::State,
    S::DeltaruneCharacter: favorite_state::IsUnset,
{
    /// Set the `deltaruneCharacter` field (required)
    pub fn deltarune_character(
        mut self,
        value: impl Into<Vec<CowStr<'a>>>,
    ) -> FavoriteBuilder<'a, favorite_state::SetDeltaruneCharacter<S>> {
        self._fields.2 = Option::Some(value.into());
        FavoriteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S> FavoriteBuilder<'a, S>
where
    S: favorite_state::State,
    S::Game: favorite_state::IsUnset,
{
    /// Set the `game` field (required)
    pub fn game(
        mut self,
        value: impl Into<Vec<CowStr<'a>>>,
    ) -> FavoriteBuilder<'a, favorite_state::SetGame<S>> {
        self._fields.3 = Option::Some(value.into());
        FavoriteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S> FavoriteBuilder<'a, S>
where
    S: favorite_state::State,
    S::DeltaruneCharacter: favorite_state::IsSet,
    S::Game: favorite_state::IsSet,
    S::Album: favorite_state::IsSet,
    S::Artist: favorite_state::IsSet,
{
    /// Build the final struct
    pub fn build(self) -> Favorite<'a> {
        Favorite {
            album: self._fields.0.unwrap(),
            artist: self._fields.1.unwrap(),
            deltarune_character: self._fields.2.unwrap(),
            game: self._fields.3.unwrap(),
            extra_data: Default::default(),
        }
    }
    /// Build the final struct with custom extra_data
    pub fn build_with_data(
        self,
        extra_data: BTreeMap<
            jacquard_common::deps::smol_str::SmolStr,
            jacquard_common::types::value::Data<'a>,
        >,
    ) -> Favorite<'a> {
        Favorite {
            album: self._fields.0.unwrap(),
            artist: self._fields.1.unwrap(),
            deltarune_character: self._fields.2.unwrap(),
            game: self._fields.3.unwrap(),
            extra_data: Some(extra_data),
        }
    }
}

fn lexicon_doc_download_darkworld_state() -> LexiconDoc<'static> {
    #[allow(unused_imports)]
    use jacquard_common::{CowStr, deps::smol_str::SmolStr, types::blob::MimeType};
    use jacquard_lexicon::lexicon::*;
    use alloc::collections::BTreeMap;
    LexiconDoc {
        lexicon: Lexicon::Lexicon1,
        id: CowStr::new_static("download.darkworld.state"),
        defs: {
            let mut map = BTreeMap::new();
            map.insert(
                SmolStr::new_static("favorite"),
                LexUserType::Object(LexObject {
                    required: Some(
                        vec![
                            SmolStr::new_static("game"), SmolStr::new_static("artist"),
                            SmolStr::new_static("album"),
                            SmolStr::new_static("deltaruneCharacter")
                        ],
                    ),
                    properties: {
                        #[allow(unused_mut)]
                        let mut map = BTreeMap::new();
                        map.insert(
                            SmolStr::new_static("album"),
                            LexObjectProperty::Array(LexArray {
                                items: LexArrayItem::String(LexString {
                                    ..Default::default()
                                }),
                                ..Default::default()
                            }),
                        );
                        map.insert(
                            SmolStr::new_static("artist"),
                            LexObjectProperty::Array(LexArray {
                                items: LexArrayItem::String(LexString {
                                    ..Default::default()
                                }),
                                ..Default::default()
                            }),
                        );
                        map.insert(
                            SmolStr::new_static("deltaruneCharacter"),
                            LexObjectProperty::Array(LexArray {
                                items: LexArrayItem::String(LexString {
                                    ..Default::default()
                                }),
                                ..Default::default()
                            }),
                        );
                        map.insert(
                            SmolStr::new_static("game"),
                            LexObjectProperty::Array(LexArray {
                                items: LexArrayItem::String(LexString {
                                    ..Default::default()
                                }),
                                ..Default::default()
                            }),
                        );
                        map
                    },
                    ..Default::default()
                }),
            );
            map.insert(
                SmolStr::new_static("main"),
                LexUserType::Record(LexRecord {
                    description: Some(
                        CowStr::new_static(
                            "The record used by darkworld.download to determine the website's content.",
                        ),
                    ),
                    key: Some(CowStr::new_static("literal:self")),
                    record: LexRecordRecord::Object(LexObject {
                        required: Some(
                            vec![
                                SmolStr::new_static("site"), SmolStr::new_static("favorite")
                            ],
                        ),
                        properties: {
                            #[allow(unused_mut)]
                            let mut map = BTreeMap::new();
                            map.insert(
                                SmolStr::new_static("favorite"),
                                LexObjectProperty::Union(LexRefUnion {
                                    description: Some(
                                        CowStr::new_static(
                                            "The user's favorites/likes/preferences.",
                                        ),
                                    ),
                                    refs: vec![CowStr::new_static("#favorite")],
                                    closed: Some(true),
                                    ..Default::default()
                                }),
                            );
                            map.insert(
                                SmolStr::new_static("site"),
                                LexObjectProperty::Union(LexRefUnion {
                                    description: Some(
                                        CowStr::new_static("Describe the site's content/look."),
                                    ),
                                    refs: vec![CowStr::new_static("#site")],
                                    closed: Some(true),
                                    ..Default::default()
                                }),
                            );
                            map
                        },
                        ..Default::default()
                    }),
                    ..Default::default()
                }),
            );
            map.insert(
                SmolStr::new_static("site"),
                LexUserType::Object(LexObject {
                    required: Some(vec![SmolStr::new_static("susieProphecy")]),
                    properties: {
                        #[allow(unused_mut)]
                        let mut map = BTreeMap::new();
                        map.insert(
                            SmolStr::new_static("susieProphecy"),
                            LexObjectProperty::Boolean(LexBoolean {
                                ..Default::default()
                            }),
                        );
                        map.insert(
                            SmolStr::new_static("titleColors"),
                            LexObjectProperty::String(LexString {
                                description: Some(CowStr::new_static("TBD")),
                                ..Default::default()
                            }),
                        );
                        map
                    },
                    ..Default::default()
                }),
            );
            map
        },
        ..Default::default()
    }
}

pub mod state_state {

    pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
    #[allow(unused)]
    use ::core::marker::PhantomData;
    mod sealed {
        pub trait Sealed {}
    }
    /// State trait tracking which required fields have been set
    pub trait State: sealed::Sealed {
        type Favorite;
        type Site;
    }
    /// Empty state - all required fields are unset
    pub struct Empty(());
    impl sealed::Sealed for Empty {}
    impl State for Empty {
        type Favorite = Unset;
        type Site = Unset;
    }
    ///State transition - sets the `favorite` field to Set
    pub struct SetFavorite<S: State = Empty>(PhantomData<fn() -> S>);
    impl<S: State> sealed::Sealed for SetFavorite<S> {}
    impl<S: State> State for SetFavorite<S> {
        type Favorite = Set<members::favorite>;
        type Site = S::Site;
    }
    ///State transition - sets the `site` field to Set
    pub struct SetSite<S: State = Empty>(PhantomData<fn() -> S>);
    impl<S: State> sealed::Sealed for SetSite<S> {}
    impl<S: State> State for SetSite<S> {
        type Favorite = S::Favorite;
        type Site = Set<members::site>;
    }
    /// Marker types for field names
    #[allow(non_camel_case_types)]
    pub mod members {
        ///Marker type for the `favorite` field
        pub struct favorite(());
        ///Marker type for the `site` field
        pub struct site(());
    }
}

/// Builder for constructing an instance of this type
pub struct StateBuilder<'a, S: state_state::State> {
    _state: PhantomData<fn() -> S>,
    _fields: (Option<state::Favorite<'a>>, Option<state::Site<'a>>),
    _lifetime: PhantomData<&'a ()>,
}

impl<'a> State<'a> {
    /// Create a new builder for this type
    pub fn new() -> StateBuilder<'a, state_state::Empty> {
        StateBuilder::new()
    }
}

impl<'a> StateBuilder<'a, state_state::Empty> {
    /// Create a new builder with all fields unset
    pub fn new() -> Self {
        StateBuilder {
            _state: PhantomData,
            _fields: (None, None),
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S> StateBuilder<'a, S>
where
    S: state_state::State,
    S::Favorite: state_state::IsUnset,
{
    /// Set the `favorite` field (required)
    pub fn favorite(
        mut self,
        value: impl Into<state::Favorite<'a>>,
    ) -> StateBuilder<'a, state_state::SetFavorite<S>> {
        self._fields.0 = Option::Some(value.into());
        StateBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S> StateBuilder<'a, S>
where
    S: state_state::State,
    S::Site: state_state::IsUnset,
{
    /// Set the `site` field (required)
    pub fn site(
        mut self,
        value: impl Into<state::Site<'a>>,
    ) -> StateBuilder<'a, state_state::SetSite<S>> {
        self._fields.1 = Option::Some(value.into());
        StateBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S> StateBuilder<'a, S>
where
    S: state_state::State,
    S::Favorite: state_state::IsSet,
    S::Site: state_state::IsSet,
{
    /// Build the final struct
    pub fn build(self) -> State<'a> {
        State {
            favorite: self._fields.0.unwrap(),
            site: self._fields.1.unwrap(),
            extra_data: Default::default(),
        }
    }
    /// Build the final struct with custom extra_data
    pub fn build_with_data(
        self,
        extra_data: BTreeMap<
            jacquard_common::deps::smol_str::SmolStr,
            jacquard_common::types::value::Data<'a>,
        >,
    ) -> State<'a> {
        State {
            favorite: self._fields.0.unwrap(),
            site: self._fields.1.unwrap(),
            extra_data: Some(extra_data),
        }
    }
}

pub mod site_state {

    pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
    #[allow(unused)]
    use ::core::marker::PhantomData;
    mod sealed {
        pub trait Sealed {}
    }
    /// State trait tracking which required fields have been set
    pub trait State: sealed::Sealed {
        type SusieProphecy;
    }
    /// Empty state - all required fields are unset
    pub struct Empty(());
    impl sealed::Sealed for Empty {}
    impl State for Empty {
        type SusieProphecy = Unset;
    }
    ///State transition - sets the `susie_prophecy` field to Set
    pub struct SetSusieProphecy<S: State = Empty>(PhantomData<fn() -> S>);
    impl<S: State> sealed::Sealed for SetSusieProphecy<S> {}
    impl<S: State> State for SetSusieProphecy<S> {
        type SusieProphecy = Set<members::susie_prophecy>;
    }
    /// Marker types for field names
    #[allow(non_camel_case_types)]
    pub mod members {
        ///Marker type for the `susie_prophecy` field
        pub struct susie_prophecy(());
    }
}

/// Builder for constructing an instance of this type
pub struct SiteBuilder<'a, S: site_state::State> {
    _state: PhantomData<fn() -> S>,
    _fields: (Option<bool>, Option<SiteTitleColors<'a>>),
    _lifetime: PhantomData<&'a ()>,
}

impl<'a> Site<'a> {
    /// Create a new builder for this type
    pub fn new() -> SiteBuilder<'a, site_state::Empty> {
        SiteBuilder::new()
    }
}

impl<'a> SiteBuilder<'a, site_state::Empty> {
    /// Create a new builder with all fields unset
    pub fn new() -> Self {
        SiteBuilder {
            _state: PhantomData,
            _fields: (None, None),
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S> SiteBuilder<'a, S>
where
    S: site_state::State,
    S::SusieProphecy: site_state::IsUnset,
{
    /// Set the `susieProphecy` field (required)
    pub fn susie_prophecy(
        mut self,
        value: impl Into<bool>,
    ) -> SiteBuilder<'a, site_state::SetSusieProphecy<S>> {
        self._fields.0 = Option::Some(value.into());
        SiteBuilder {
            _state: PhantomData,
            _fields: self._fields,
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S: site_state::State> SiteBuilder<'a, S> {
    /// Set the `titleColors` field (optional)
    pub fn title_colors(
        mut self,
        value: impl Into<Option<SiteTitleColors<'a>>>,
    ) -> Self {
        self._fields.1 = value.into();
        self
    }
    /// Set the `titleColors` field to an Option value (optional)
    pub fn maybe_title_colors(mut self, value: Option<SiteTitleColors<'a>>) -> Self {
        self._fields.1 = value;
        self
    }
}

impl<'a, S> SiteBuilder<'a, S>
where
    S: site_state::State,
    S::SusieProphecy: site_state::IsSet,
{
    /// Build the final struct
    pub fn build(self) -> Site<'a> {
        Site {
            susie_prophecy: self._fields.0.unwrap(),
            title_colors: self._fields.1,
            extra_data: Default::default(),
        }
    }
    /// Build the final struct with custom extra_data
    pub fn build_with_data(
        self,
        extra_data: BTreeMap<
            jacquard_common::deps::smol_str::SmolStr,
            jacquard_common::types::value::Data<'a>,
        >,
    ) -> Site<'a> {
        Site {
            susie_prophecy: self._fields.0.unwrap(),
            title_colors: self._fields.1,
            extra_data: Some(extra_data),
        }
    }
}