// @generated by jacquard-lexicon. DO NOT EDIT.
//
// Lexicon: games.gamesgamesgamesgames.listGames
//
// This file was automatically generated from Lexicon schemas.
// Any manual changes will be overwritten on the next regeneration.

#[allow(unused_imports)]
use alloc::collections::BTreeMap;

#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::CowStr;
use jacquard_common::types::string::Did;
use jacquard_derive::{IntoStatic, lexicon};
use serde::{Serialize, Deserialize};
use crate::games_gamesgamesgamesgames::GameSummaryView;

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct ListGames<'a> {
    #[serde(skip_serializing_if = "Option::is_none")]
    #[serde(borrow)]
    pub cursor: Option<CowStr<'a>>,
    #[serde(skip_serializing_if = "Option::is_none")]
    #[serde(borrow)]
    pub did: Option<Did<'a>>,
    ///Defaults to `20`. Min: 1. Max: 100.
    #[serde(default = "_default_limit")]
    #[serde(skip_serializing_if = "Option::is_none")]
    pub limit: Option<i64>,
    ///Defaults to `"indexed_at"`.
    #[serde(default = "_default_sort")]
    #[serde(skip_serializing_if = "Option::is_none")]
    #[serde(borrow)]
    pub sort: Option<CowStr<'a>>,
    ///Defaults to `"desc"`.
    #[serde(default = "_default_sort_direction")]
    #[serde(skip_serializing_if = "Option::is_none")]
    #[serde(borrow)]
    pub sort_direction: Option<CowStr<'a>>,
}


#[lexicon]
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct ListGamesOutput<'a> {
    #[serde(skip_serializing_if = "Option::is_none")]
    #[serde(borrow)]
    pub cursor: Option<CowStr<'a>>,
    #[serde(borrow)]
    pub games: Vec<GameSummaryView<'a>>,
}

/// Response type for games.gamesgamesgamesgames.listGames
pub struct ListGamesResponse;
impl jacquard_common::xrpc::XrpcResp for ListGamesResponse {
    const NSID: &'static str = "games.gamesgamesgamesgames.listGames";
    const ENCODING: &'static str = "application/json";
    type Output<'de> = ListGamesOutput<'de>;
    type Err<'de> = jacquard_common::xrpc::GenericError<'de>;
}

impl<'a> jacquard_common::xrpc::XrpcRequest for ListGames<'a> {
    const NSID: &'static str = "games.gamesgamesgamesgames.listGames";
    const METHOD: jacquard_common::xrpc::XrpcMethod = jacquard_common::xrpc::XrpcMethod::Query;
    type Response = ListGamesResponse;
}

/// Endpoint type for games.gamesgamesgamesgames.listGames
pub struct ListGamesRequest;
impl jacquard_common::xrpc::XrpcEndpoint for ListGamesRequest {
    const PATH: &'static str = "/xrpc/games.gamesgamesgamesgames.listGames";
    const METHOD: jacquard_common::xrpc::XrpcMethod = jacquard_common::xrpc::XrpcMethod::Query;
    type Request<'de> = ListGames<'de>;
    type Response = ListGamesResponse;
}

fn _default_limit() -> Option<i64> {
    Some(20i64)
}

fn _default_sort() -> Option<CowStr<'static>> {
    Some(CowStr::from("indexed_at"))
}

fn _default_sort_direction() -> Option<CowStr<'static>> {
    Some(CowStr::from("desc"))
}

pub mod list_games_state {

    pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
    #[allow(unused)]
    use ::core::marker::PhantomData;
    mod sealed {
        pub trait Sealed {}
    }
    /// State trait tracking which required fields have been set
    pub trait State: sealed::Sealed {}
    /// Empty state - all required fields are unset
    pub struct Empty(());
    impl sealed::Sealed for Empty {}
    impl State for Empty {}
    /// Marker types for field names
    #[allow(non_camel_case_types)]
    pub mod members {}
}

/// Builder for constructing an instance of this type
pub struct ListGamesBuilder<'a, S: list_games_state::State> {
    _state: PhantomData<fn() -> S>,
    _fields: (
        Option<CowStr<'a>>,
        Option<Did<'a>>,
        Option<i64>,
        Option<CowStr<'a>>,
        Option<CowStr<'a>>,
    ),
    _lifetime: PhantomData<&'a ()>,
}

impl<'a> ListGames<'a> {
    /// Create a new builder for this type
    pub fn new() -> ListGamesBuilder<'a, list_games_state::Empty> {
        ListGamesBuilder::new()
    }
}

impl<'a> ListGamesBuilder<'a, list_games_state::Empty> {
    /// Create a new builder with all fields unset
    pub fn new() -> Self {
        ListGamesBuilder {
            _state: PhantomData,
            _fields: (None, None, None, None, None),
            _lifetime: PhantomData,
        }
    }
}

impl<'a, S: list_games_state::State> ListGamesBuilder<'a, S> {
    /// Set the `cursor` field (optional)
    pub fn cursor(mut self, value: impl Into<Option<CowStr<'a>>>) -> Self {
        self._fields.0 = value.into();
        self
    }
    /// Set the `cursor` field to an Option value (optional)
    pub fn maybe_cursor(mut self, value: Option<CowStr<'a>>) -> Self {
        self._fields.0 = value;
        self
    }
}

impl<'a, S: list_games_state::State> ListGamesBuilder<'a, S> {
    /// Set the `did` field (optional)
    pub fn did(mut self, value: impl Into<Option<Did<'a>>>) -> Self {
        self._fields.1 = value.into();
        self
    }
    /// Set the `did` field to an Option value (optional)
    pub fn maybe_did(mut self, value: Option<Did<'a>>) -> Self {
        self._fields.1 = value;
        self
    }
}

impl<'a, S: list_games_state::State> ListGamesBuilder<'a, S> {
    /// Set the `limit` field (optional)
    pub fn limit(mut self, value: impl Into<Option<i64>>) -> Self {
        self._fields.2 = value.into();
        self
    }
    /// Set the `limit` field to an Option value (optional)
    pub fn maybe_limit(mut self, value: Option<i64>) -> Self {
        self._fields.2 = value;
        self
    }
}

impl<'a, S: list_games_state::State> ListGamesBuilder<'a, S> {
    /// Set the `sort` field (optional)
    pub fn sort(mut self, value: impl Into<Option<CowStr<'a>>>) -> Self {
        self._fields.3 = value.into();
        self
    }
    /// Set the `sort` field to an Option value (optional)
    pub fn maybe_sort(mut self, value: Option<CowStr<'a>>) -> Self {
        self._fields.3 = value;
        self
    }
}

impl<'a, S: list_games_state::State> ListGamesBuilder<'a, S> {
    /// Set the `sortDirection` field (optional)
    pub fn sort_direction(mut self, value: impl Into<Option<CowStr<'a>>>) -> Self {
        self._fields.4 = value.into();
        self
    }
    /// Set the `sortDirection` field to an Option value (optional)
    pub fn maybe_sort_direction(mut self, value: Option<CowStr<'a>>) -> Self {
        self._fields.4 = value;
        self
    }
}

impl<'a, S> ListGamesBuilder<'a, S>
where
    S: list_games_state::State,
{
    /// Build the final struct
    pub fn build(self) -> ListGames<'a> {
        ListGames {
            cursor: self._fields.0,
            did: self._fields.1,
            limit: self._fields.2,
            sort: self._fields.3,
            sort_direction: self._fields.4,
        }
    }
}